Author Topic: Telekinetic Proxy  (Read 1411 times)

macnube

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Telekinetic Proxy
« on: June 13, 2014, 07:48:15 pm »
Hi Styg,

I've really enjoyed what I've played of Underrail so far, and I was really excited to see the addition of some new psi abilities in this latest sneak peak, particularly because it looked like you're adding these abilities with an eye towards tactical versatility rather than just sheer power. Regarding telekinetic proxy, have you considered allowing it to function as a valid target node for the player character's Electrokinesis? Maybe even allowing it to rebound the attack without affecting the jump count?

Keep up the great work, can't wait to see what you have in store for us.


Styg

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Re: Telekinetic Proxy
« Reply #1 on: June 17, 2014, 07:17:36 am »
While not a bad idea, I'd like to keep the proxy exclusively related to the telekinetic abilities. I have other ideas for the electrical side of that psi school (that I might or might not implement).