Don't worry, I also like to argue.
Phew, i am glad you do.
About the trap vs grenades. For me the biggest advantage is that traps are much more stealth friendly, and you can also use them with grenades. After playing the game for a while the enemy pathfinding becomes a little more predictable so i have a easy time placing them. Its also very common to see mine blasts hitting more than one enemy. Even better traps explosions can trip other traps for more fun.
I also enjoy going everywhere, exploring everything, but if I am not rewarded for doing that then why am I bothering myself to do so? Why should I go explore that cave that has nothing of interest?...
Exploration should indeed be rewarded either with information or with nice loot. I know you don't like it but the oddity system rewards exploration. Now the problem with the lack of reward isn't tied down to the economy restrictions, but the lack of exotic items.
And while you can say that this makes the game better I'm sure that if you were to ask to most people who liked old school RPGs they wouldn't like this. We are but a minory here in the foruns. A game doesn't has to be fun for everyone, but it shouldn't include mechanics that the majority doesn't likes. If you ask all RPGers if they like mechanics that will waste their time, what do you think the answer is?..
Most people i know like this sort of stuff. This game isn't being crafted to please the majority, if it was we would have a RTwP combat and romanceable NPCs. I am supposing that this is what the majority wants. And this mechanics are not designed to waste peoples time. Some people chose to waste their own time without any need to.
Much more annoying to me is a broken economy, and i don't know who else feels this way. I really don't know how many people like this or that, but i do know what i do like. I have seen games designed for the masses for years and i hated them. I am very happy that now with the indie movement i am being showered by games with exactly everything i like.
Sorry i don't mean that power gamer is a bad thing, i just think that a game should not be designed around a power gamer.
Picking just the most profitable solution is not what i find fun about RPGs. But that's me.
Yes sure you can say that you don't need the loot or whatever but that detracts from the experience since it removes the reward for doing something and as such makes not want to waste the time...
If i am at maximum capacity and i find a neat item that is a little heavy, i drop some stuff and take that one with me instead.
I didn't say crafting was useless, I said mostly useless.
Oh sorry really thought you did.
About Shadowrun, yes it has those flaws. I guess the whole point of the game was to be something like NWN. The OC would be just a demonstration and the power would be in the editor and fan made content, but so far it hasn't been great on that end.
In the real world you deal with supply and demand, but why would that need to sweep into a game? Why would a game have you bother to deal with it if that serves no practical purpose other than A) lose money for no good reason. B) lose so much time that completly kills the want to play the game in order to sell items?
But you have to understand why Styg added this. Its not to make underrail a simulation of real life tradings. Its just a game mechanic to avoid the economy breaking too soon, and becoming a meaningless aspect of the game. In my opinion, that's a very good reason.
The time you lose is due to your own decision. The game doesn't force you to do that, nor does it reward you. Yet you do. Let it go. Try it. Be free and let it go.
Then you go on exagerating. Obviously I'm not a weapon smuggler though I agree my life would probably be a lot more fun and I'd probably have much more money too...
And aren't you glad that i did? Also i am not sure that its obvious that you are not a gun smuggler.