Author Topic: Dev Log #27: Version 0.1.10.0 released  (Read 15823 times)

Sakuragi

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #15 on: January 18, 2014, 05:26:23 AM »

....


You gotta read what i have written. I have started a fresh game (never imported any character) and i am doing what i do with the classic system. I kill everything loot everything and explore all areas except for those limited by stats. And i am still level 2 (nearly 3) but with classic system i would be level 4 already after finishing the hopper quest (the one where you have to capture three cave hoppers). I am not talking about later in the game because i have not even started GMS compound quest. Its the early game that i am talking about.

This is from my experience of patch 1.09 with classic where i got to level 4 after the hopper quest but maybe in this patch 1.10 Styg has reduced the amount of experience gained. Maybe in later levels the oddity system would be faster/ equal to the classic system but early on the leveling feels really really slow.


Styg

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #16 on: January 18, 2014, 08:50:33 AM »

....


You gotta read what i have written. I have started a fresh game (never imported any character) and i am doing what i do with the classic system. I kill everything loot everything and explore all areas except for those limited by stats. And i am still level 2 (nearly 3) but with classic system i would be level 4 already after finishing the hopper quest (the one where you have to capture three cave hoppers). I am not talking about later in the game because i have not even started GMS compound quest. Its the early game that i am talking about.

This is from my experience of patch 1.09 with classic where i got to level 4 after the hopper quest but maybe in this patch 1.10 Styg has reduced the amount of experience gained. Maybe in later levels the oddity system would be faster/ equal to the classic system but early on the leveling feels really really slow.

I'm aware that there's a bit of a gap here. From my experience it is possible to be about 3.5 level when you enter GMS with the new system, but it's not the most obvious road. So I might add a few oddities in between to make sure players are not underlevelled when accessing that area.

Omegakill

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #17 on: January 18, 2014, 01:14:08 PM »
Just trying the new version with a new build (melee only character) with the new experience style system, it does make you think more about picking your battles as the only thing you'll be doing is spending the durability on your armour although with the potential rewards of getting better items like leather to make better armour or even a heart to produce some sort of item using crafting it really makes you think that much more.

I really love the fact you've given the player a choice in terms of experience type and difficulty, it shows you are listening to the fans of the game and allowing them to make the choice rather than forcing it upon them.

Keep up the good work, how have you settled into your new office?

Styg

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #18 on: January 18, 2014, 02:27:02 PM »
Just trying the new version with a new build (melee only character) with the new experience style system, it does make you think more about picking your battles as the only thing you'll be doing is spending the durability on your armour although with the potential rewards of getting better items like leather to make better armour or even a heart to produce some sort of item using crafting it really makes you think that much more.

I really love the fact you've given the player a choice in terms of experience type and difficulty, it shows you are listening to the fans of the game and allowing them to make the choice rather than forcing it upon them.

Keep up the good work, how have you settled into your new office?

Glad that you're enjoying the game. We settled well, thanks. :)

epeli

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #19 on: January 18, 2014, 03:05:07 PM »
while there surely be some more tweaking done in the future, I don't expect to do any major work on the existing mechanics in the future. With the future patches we will mostly be focusing on adding more content at a faster rate, which will as always include more areas, quests, enemies, items, feats, etc.

Almost feature-complete, you say? Does this mean Underrail is moving to beta soon? ;)
[[Underrail Wiki]] // character build tool: underrail.info.tm (thread)

Sakuragi

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #20 on: January 19, 2014, 02:19:33 PM »
So yeah i played a bit more. I just arrived at the junkyard and i am level 6 (1 more bar to level 7). Everything seems fine except the early quest where i said it feels really really slow to level (i.e until hopper quest). But from GMS onwards its awesome.

Hmm one quest is a bit weird the one where you need to find the lucky knife. There is no point in what so ever to return the knife. I do not know whats the reward in classic but in oddity better just take it for yourself and equip it. Its awesome good for me because i rarely use weapons and this knife gives 2 critical defence and has huge critical chance for those who want to use it.

Agitated

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #21 on: January 19, 2014, 07:56:48 PM »
Beautiful

catalinhotnog

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #22 on: January 22, 2014, 11:08:33 AM »
From the Underrail wiki i found out that items have relative quality : grey- low, white - normal, green - hight , purple - rarity and orange - artifact.
After the last update i found a rarity item - a Dragunov sniper rifle.Does anyone know other rarity or artifact ones?

soon i'll post a screenshoot with the wepon's details.

 8)
« Last Edit: January 22, 2014, 10:34:23 PM by catalinhotnog »

epeli

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #23 on: January 22, 2014, 03:23:10 PM »
There's a bunch of rarity items, even some crafting components and seemingly mundane things like that.
The Dragunov is also an unique weapon, much like Kohlmeier's Lucky Knife.

I think the only artifact at the moment is the Mysterious Disk... I wonder what it actually is?


PS. I made automated wiki categories for item quality, check them out! :)
(The wiki is currently automatically slooowly filling them, but they're probably ready by the time your read this.)
Category:Artifact-quality items
Category:Rarity-quality items
[[Underrail Wiki]] // character build tool: underrail.info.tm (thread)

catalinhotnog

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #24 on: January 23, 2014, 03:23:53 PM »
I found another one, but i don't know what to create with it.any sugestions?

Styg

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #25 on: January 23, 2014, 03:27:43 PM »
I found another one, but i don't know what to create with it.any sugestions?

High level grenades.

pr1mus285

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #26 on: January 25, 2014, 11:09:06 AM »
Initial thoughts. I like the oddity system. No longer is the path to success (where success = having maximum expiriance and items) to kill everything that moves. But sometimes I want to fight. Sometimes I like killing everything that moves. And it would be nice to get a little more than a bunch of items that I cant sell for the effort. What is that little more? maybe 1 kill = 1 oddity point. Maybe you recode the shop system, so there is more demand for looted items when you go pillaging. (shops start looking for more items you pick up off of bodies or somthing) Maybe you use your all knowing knowledge to come up with something exciting. New, but old. Or old but in a newish way. Kinda like this game you have created.


Ivan Bajlo

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #27 on: January 25, 2014, 01:12:40 PM »
You can find oddities in remains also i.e. all gang members carry gang patch but its worth for single time only otherwise it would be nice exploit with quest which allows you to wipe out Scrappers almost with no risk.

Many animals also leave one at random.

Eliasfrost

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #28 on: January 25, 2014, 01:33:31 PM »
I think it would be nice to have a sort of collection where you can view all the oddities that you have uncovered, they have interesting lore attached to them after all. Taking a look at all of the special stuff you've found also feels good. :)

LazyMonk

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Re: Dev Log #27: Version 0.1.10.0 released
« Reply #29 on: January 25, 2014, 02:21:28 PM »
I think it would be nice to have a sort of collection where you can view all the oddities that you have uncovered, they have interesting lore attached to them after all. Taking a look at all of the special stuff you've found also feels good. :)
+1 to this.
Some are really funny too, like that book of the past about the future or something like that.
I cant recall correctly because there isn't a way to check what curiosities oddities have you
studied so far. >:(
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