Similarly, it doesn't makes sense you can kill stuff better by researching an item... I understand what is trying to be done here and again, I don't really mind the system so long as it's optional. but I feel this system is much worse and much more contrived than the classic system. I also understand that it's rather hard to make up a system that would make 100% sense otherwise you'd only get good at something by doing that something. You'd need a system where ratehr than gaining XP to level up and distribute points, you'd need a system that would award XP to specific skills as you use them. The problem then becomes that you could just be amazing at everything.
Unless you train, like in good ol' Gothic. I really liked the XP system in that game. If you're not familiar, it basically did so that you gain XP from doing various things, like killing enemies and doing quests etc. But instead of traditional XP you gain "training points" that you spend to learn new stuff from trainers around the game world. Be it increasing a skill or attribute or learning new tricks within a skill or a whole new ability.
My biggest worry about the new system is that it feels like a compromise rather than catering to different playstyles. Because it boils everything down to treasure huntering to power up your character and in lots of ways that doesn't feel very adventurous. Right now, I don't feel like I'm making personal progress because I'm not getting better at what I do by doing it or by actually exploring the world in a natural sense. Let me explain:
Before, you could gain experience in a number of ways including killing stuff, picking locks, disarming traps, doing quests etc. I felt like I gained XP from activities and that what I was doing actually meant something for my personal character, even if I could put those points I earned through killing things to mind control, it still felt like I was rewarded by my actions and that they strenghened me, it felt meaningful to pick locks, it felt meaningful to overcome a hard battle or successfuly persuade a character.
In the current system, I don't feel like I'm making personal progress in the same way, it's more like a treasure hunt (like I said above) and when I have all the pieces of the map I somehow get better at the stuff I do when I'm not treasure hunting. It feels wrong, it feels artificial, and that's what I mean when I say it feels like a compromise. It doesn't really cater to all playstyles, it more or less cripple the whole experience for all playstyles in order for some to work.
That's basically how I feel about the new system, it's a good thing that you can choose between classic and oddity, I really do prefer the classic XP gain style.
Feel.. feel, sounds weird now after som many times