Oh right, d'oh! I thought it was already patched!
As for opinions on the balance changes, looks good on paper, we'll see how it is in practice. The increased chemical skill for hexogen is a little bit painful, mainly because skillpoints are so scarce and crafting takes up so many of them. (I liked how fallout for comparison has just science and repair, ok survival too for cooking, still less than underrail). It looks like it's on a more correct skill requirement, but it compounds the lack of skillpoints. We really could do with one more skill worth of points(15 more at chargen, 5 more per level). And dodge/evasion should probably be merged to one skill, since dodge/evasion builds are less reliable than heavy armor builds anyway(which requires no skill, only attribute points). I'd argue that chemistry and biology should probably be merged too.