Author Topic: Dev Log #51: New Weapon Types  (Read 4675 times)

captainmeow

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Re: Dev Log #51: New Weapon Types
« Reply #30 on: May 06, 2017, 08:36:05 PM »
Will you be adding slugs as shotgun ammunition or just shells? Also will there be specialty shotgun ammo like there are with bullets?

STEN

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Re: Dev Log #51: New Weapon Types
« Reply #31 on: May 16, 2017, 07:58:14 PM »
+1 to preivous. There's plenty of interesting amunition for shotguns from slug and buckshots to "dragonbreath" and breaching rounds.
And 1 question - will it ever be possible to break locks and doors by shooting or explosion?

Morm

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Re: Dev Log #51: New Weapon Types
« Reply #32 on: December 15, 2017, 04:10:08 PM »
Are energy rifle (or anything not dex-based) planned at one point or another ?

Ploluap

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Re: Dev Log #51: New Weapon Types
« Reply #33 on: January 04, 2018, 11:04:55 AM »
Cant't wait for the expansion, it looks so cool...  Is it for any time soon ?

By the way, what's with the 21-24 (kg?) weight for machete and spear !?

Will that be fixed ?

Benight

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Re: Dev Log #51: New Weapon Types
« Reply #34 on: January 18, 2018, 10:50:37 PM »
I'm definitely curious to see what kind of roles Spears and Machetes fall into.
Well, besides the obvious defensive/aggressive.

Thematically they both look like medium-heavy weapons to me.
Spears closer to heavy and machete closer to light.

I dunno much about hammer builds, but maybe some of them could use a spear situationally.
I'd imagine that the defensive buff from spears work the best for characters that can afford to take a lot of fire.
35% isn't exactly reliable by itself, but I'd imagine that some of the spear feats involve defense, too.

Then again a dodge build using a spear could be fun to see.


A machete build will almost certainly use both STR and DEX.
At least 6 DEX for Cheap Shots, but I'd be surprised if some of the new machete feats didn't need DEX, too.
Looks like a very crit-focused weapon, and DEX gives 1% crit chance per point to melee weapons.

I guess 16 STR, 3 DEX would make some sense from the point of a madman waving a sharp object around, but looking at how Cleaver and Kukri are both light weapons in Underrail I feel like machetes shouldn't be THAT far off.
Granted, machetes in Underrail seem to be sword-sized rather than big knives.

I wonder if Machetes will find a use in knife builds, or if they will simply need too much STR and not benefit enough from DEX.

Might even be interesting to see a build using both spears and machetes.
Machetes on offense, spears on defense.

Hazard

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Re: Dev Log #51: New Weapon Types
« Reply #35 on: January 19, 2018, 03:01:38 AM »
Machetes seem like they could work well with a riot armor and shield. They have the same strength requirements and since machetes don't seem to be light weapons, a high DEX isn't needed, freeing points for STR or other base abilities. And a shield + short sword wielding character would simply be really cool. Then again, this doesn't remove any of the existing issues that riot armors have, so... eh. We'll see.

Edit: Also, Styg, any plans for a new dev log this month? Or perhaps even a release date? :D
« Last Edit: January 19, 2018, 03:03:32 AM by Hazard »