Underrail > General

Will the game ever be available for Mac/Linux?

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Styg:
Here's a quick word about possible portability of Underrail because I get asked this a lot.

The reason why Underrail is Windows only is because it's built using C# and .NET, and based on Microsoft's XNA technology.

Now, because Microsoft has since decided to discontinue their XNA development I will also be moving away from it in the development of future games.

One of the possible alternatives is Monogame, which as I understand is a cross-platform implementation of XNA based on Mono (the cross-platform .NET implementation). So if I decide to try out this technology in some future development I will test it out by trying to port Underrail to it.

So it's possible that as some point we will see Underrail on Linux and Mac, but that certainly won't be anytime soon and neither can I make any concrete promises regarding that.

cdoublejj:
I really do hope you move away from it, it's garbage. i feel like the only thing MS is good for these days is windows 7. I really don't care for DX, XNA or GFWL i'm tired of seeing developers get sucked in to it. maybe its easy to use or something but, it's so constricting because once you build product using it you can't move to another platform with out totally re doing every thing, or at least it seems that way from a non coder.

Elhazzared:
M$ is really a problem for the industry rather than helping it improve as it once has been many years ago.

The problem with windows is being a more closed platform with each new release. This is why steam is making their own based linux OS. They are tired of windows really.

cdoublejj:
It's a walled garden, easy to use dev tool but, only for windows, http://www.youtube.com/watch?v=PhWKRtiIVbk

I really have to ask, why start with a custom engine when there is are already pre build cross platform engines out there, like FIFE?

http://www.fifengine.net/

http://www.fifengine.net/media.html

don't get me wrong if Mono can work, all the better but, why reinvent the wheel?

cplr:
So, I got the Underrail demo working just fine under Wine. I used Wineskin, and Wine v 1.7.4 with the following winetricks:
corefonts
msxml3
dotnet40
xna40
dirac
vcrun2008
directmusic
dsound
wmp10
wsh57
allcodecs
xvid
vcrun6

I can provide the wineskin app for mac users.
 
Now that I got the demo up and running I'll probably buy it :).

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