Author Topic: [1.0.3.20] Weird AI behavior - sound detection  (Read 777 times)

Benjibibi

  • Probably not a Spambot
  • *
  • Posts: 17
  • Karma: +0/-0
    • View Profile
[1.0.3.20] Weird AI behavior - sound detection
« on: January 11, 2018, 10:25:18 am »
Hi,

I have noticed a weird AI behavior, related to sound detection.
my save:
https://volumen.univ-ubs.fr/r876anxi3
video of the bug: (in the video, they don't come to me, they go to the sound, i was just in the way)
https://youtu.be/YX19BrWGTs8

I'm in stealth, nowhere near being detected. I already fired some sniper shots at isolated targets. Now there is a group of enemy, if I shoot the barrel, they don't come and see, but if after that I start combat phase and move (close enough so I can see the empty detection eye above their head), they start going toward the origin of the sound. Out of combat they do nothing, just starting and ending immediately the combat and they don't do anything either.

Have a good day.

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2368
  • Karma: +506/-30
    • View Profile
Re: [1.0.3.20] Weird AI behavior - sound detection
« Reply #1 on: January 15, 2018, 10:23:44 am »
There seemed to be an AI configuration that had the NPC responding to noise in turn-based mode, but not in real-time mode.

There might be others too, though.

Fixed for the next update.