Author Topic: Dev Log #14: Taking from the Rich  (Read 10579 times)

Eliasfrost

  • Tchortist
  • ****
  • Posts: 343
  • Karma: +9/-0
  • If fate frowns, we all perish
    • View Profile
Re: Dev Log #14: Taking from the Rich
« Reply #30 on: March 19, 2013, 01:16:55 PM »
static random where you cant reload to get other result is nice way to find fix this issue.

Static random?

epeli

  • Wiki Administrator
  • Faceless
  • ***
  • Posts: 1337
  • Karma: +101/-0
    • View Profile
Re: Dev Log #14: Taking from the Rich
« Reply #31 on: March 19, 2013, 03:58:42 PM »
static random where you cant reload to get other result is nice way to find fix this issue.
I don't think there is an issue, the current system is just fine. Making such a change would be a lot of work for questionable/no benefit at all.

There's more important work to do on Underrail, this is just a silly little thing.
[[Underrail Wiki]] // character build tool: underrail.info.tm (thread)

ciox

  • Probably not a Spambot
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Re: Dev Log #14: Taking from the Rich
« Reply #32 on: March 20, 2013, 07:25:13 AM »
static random where you cant reload to get other result is nice way to find fix this issue.
Yeah I can't believe I forgot about that, that is also a decent solution.
Right now you can also reload to get different items to spawn in lockers, with a huge potential difference in item quality between reloads.
It really would make a difference.

Styg

  • Administrator
  • Faceless
  • *****
  • Posts: 1339
  • Karma: +171/-6
    • View Profile
Re: Dev Log #14: Taking from the Rich
« Reply #33 on: March 20, 2013, 07:56:00 AM »
static random where you cant reload to get other result is nice way to find fix this issue.
Yeah I can't believe I forgot about that, that is also a decent solution.
Right now you can also reload to get different items to spawn in lockers, with a huge potential difference in item quality between reloads.
It really would make a difference.

The random items are generated first time you enter the area.

ciox

  • Probably not a Spambot
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Re: Dev Log #14: Taking from the Rich
« Reply #34 on: March 20, 2013, 12:22:37 PM »
static random where you cant reload to get other result is nice way to find fix this issue.
Yeah I can't believe I forgot about that, that is also a decent solution.
Right now you can also reload to get different items to spawn in lockers, with a huge potential difference in item quality between reloads.
It really would make a difference.

The random items are generated first time you enter the area.

Yeah, so if you have a save before the entrance to an area you can use it to walk in and see different items each time, individual areas can be pretty small. (not a bad thing)
What the other poster means by static random is you generate a seed for each new game, save it and use that one seed in the number generator of systems that shouldn't change their outcomes when you reload a save. Obviously you don't have to use the fixed seed for everything, you can exempt combat and other things easily.

Fenix

  • Tchortist
  • ****
  • Posts: 471
  • Karma: +15/-10
    • View Profile
Re: Dev Log #14: Taking from the Rich
« Reply #35 on: May 11, 2013, 04:40:30 PM »
Yes, since first version i saved game before first visiting Engineering and Shooting Floor, so it'd benice (for me) if game use seed, that generate item for all game, so i can not use this boring tactic.