Author Topic: Dev Log #55: Global Map  (Read 8389 times)

Hazard

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Re: Dev Log #55: Global Map
« Reply #15 on: October 21, 2017, 06:10:03 PM »
That's a really neat addition, even though I think the lack of an in-game map had a certain weird charm to it.

vlad

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Re: Dev Log #55: Global Map
« Reply #16 on: October 22, 2017, 12:45:14 PM »
MAP FOR THE MAP GOD!

UnLimiTeD

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Re: Dev Log #55: Global Map
« Reply #17 on: October 22, 2017, 05:19:47 PM »
Wait, I thought it was for us!
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.

Fenix

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Re: Dev Log #55: Global Map
« Reply #18 on: October 22, 2017, 11:14:46 PM »
I got high on Elex and look what I got! :o
Seriously though, this mean I won't feel panic attacks anymore when I got lost, also breakpoint for me was a territory near Rail Crossing, after I got past this point things got easier.
Also, sometimes I have a feeling that I forgot to check some exits and there are unexplored areas out there lol.
I think map will help with this, which is simply GREAT.

Also, it will help to acomodate new players.
And now we will be able to tell new players, how hardcore we were in those good hardcore times, when all was a pure hardcore!

PS Well, I think I spent too muh time in Hardcore City Bar.  :D

Wrath of Dagon

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Re: Dev Log #55: Global Map
« Reply #19 on: October 24, 2017, 12:39:36 AM »
I may be missing something, but are the rooms on the map only revealed once they're discovered? That would be better for exploration. Would be nice if passages from discovered rooms were shown though.

epeli

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Re: Dev Log #55: Global Map
« Reply #20 on: October 24, 2017, 08:33:56 AM »
are the rooms on the map only revealed once they're discovered?

Yes, of course. Same for all the details in the rooms and the transitions between them.
[[Underrail Wiki]] // character builder and other Underrail utilities: underrail.info.tm (thread)

MetaSieg

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Re: Dev Log #55: Global Map
« Reply #21 on: October 27, 2017, 01:30:13 PM »
Well this will really help with exploring. I was always paranoid that I'd missed an area when I was running around.

alexandergikalo

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Re: Dev Log #55: Global Map
« Reply #22 on: November 27, 2017, 06:11:19 PM »
Does anyone know when will the update come in with the world map? I want to start a new game with this useful feature :) :)

vlad

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Re: Dev Log #55: Global Map
« Reply #23 on: November 29, 2017, 04:38:05 AM »
Btw, will this update be compatible with old save files?

epeli

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Re: Dev Log #55: Global Map
« Reply #24 on: November 29, 2017, 09:02:14 AM »
Btw, will this update be compatible with old save files?

Yes (and I don't think Styg will ever break save compatibility with updates), but the map will start off unexplored.
[[Underrail Wiki]] // character builder and other Underrail utilities: underrail.info.tm (thread)