Author Topic: My usual bunch of glitches\bugs.  (Read 1199 times)

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #45 on: December 26, 2017, 12:46:48 AM »
Yep, explosive barrels+acid gun = CTD too.

PhrygianDominant

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Re: My usual bunch of glitches\bugs.
« Reply #46 on: December 26, 2017, 08:46:16 AM »
Also - in Praetor Quarter, or how its name, to the left from Stratford there are three rooms, only one of them is restricted (btw before I remember all were like that), despite of this, when I start to lockpick non-restricted door, fight is initiated.
So, something is definitely wrong.

Odd, but fixed for the next patch. Now all of them are protected, as they should be.

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #47 on: December 27, 2017, 08:27:28 AM »
Sometimes, when you target enemy, his chance to hit flickering +-1% from to say 24 to 25 (any number).

hilf

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Re: My usual bunch of glitches\bugs.
« Reply #48 on: December 27, 2017, 08:56:00 AM »
This is because of rapidly changing lighting. Light is so fast it does not get slowed down by turn based combat!
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Use speedhack.

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #49 on: December 28, 2017, 10:02:12 AM »
It's a bug or either I don't understand something.
During the Evelyn quest, I previously unlocked exit from her bunker in the slums, or where bums are living, and while in bunker, tried to escape her and got this.

PhrygianDominant

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Re: My usual bunch of glitches\bugs.
« Reply #50 on: December 28, 2017, 10:24:40 AM »
Got it. Fixed for the next patch.

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #51 on: December 29, 2017, 11:13:23 AM »
This guy in Core City shoot with a sound of crossbow.

Edit: he had 5 mm silenced Jaguar. Maybe all silenced weapon sound like this and that's not a bug?  :D
« Last Edit: December 29, 2017, 11:22:52 AM by Fenix »

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #52 on: December 29, 2017, 07:03:16 PM »
Blocker bug, tonnels near SRO.

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #53 on: January 06, 2018, 07:14:51 PM »
On the way to Rathound King, two traps in one tile/square whatever.

hilf

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Re: My usual bunch of glitches\bugs.
« Reply #54 on: January 06, 2018, 07:26:31 PM »
Rathound King is just that good :)
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Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #55 on: January 06, 2018, 11:44:16 PM »
He burned for 1400 hp in one round... yeah, he is that fire-dangerous.

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #56 on: January 07, 2018, 06:28:56 PM »
Can't access this box, map near Crossroad and Abandoned Warehouse, where are 4 Rathound Alfa.

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #57 on: January 12, 2018, 11:00:18 PM »
Now, laddie, let me tell ye the story about 'tis nasty bug, mean Death Stalkers, and one of them hit my character with Sting attack, while I thought it's impossible.
You see where my char and this nasty bug standing right? It is stunned, so another one sting me from I believe where the arrow pointing it.
Is it normal, and his sting attack have 1.5 tiles range or this sting's bug is just a nasty bug?

Also this from wiki is outdated, now you can't hear sounds.

Quote
Knowing when crawlers are nearby is half the battle. When entering an area with crawlers (or stealthed humanoids), you will know you are not alone when you hear the distinct stealth mode sound. The louder the sound, the more creatures just hid from you.
« Last Edit: January 13, 2018, 12:50:37 AM by Fenix »

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #58 on: January 13, 2018, 07:33:32 PM »
This option appear long before Jack Quicksilver's quest.

Fenix

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Re: My usual bunch of glitches\bugs.
« Reply #59 on: January 14, 2018, 01:01:24 AM »
There is rare case, when character stumble on visibly nothing, I think it 's a tile's edge or something, and after that he stay and twitch like if he want to play walking animation, but can't.
That's fine, what can make a nasty surprise, that it can force him exit out of stealth like if he bumped into something.
It often happen around edge of rocks, or furniture.