Underrail > General
Chemical/energy pistols
Sanger:
Has anyone had luck playing an energy/chemical pistol character lately? I feel like it's probably the most disappointing build I've played. Not just because it's weak (though it is that; this is probably the weakest character I've played, even more than a knife fighter) but also because it's flatout boring. The tactical options look decent on paper but putting them into practice requires a lot of crafting and weapon juggling and it never feels as though it pays off. I remember them being slightly less bad the last time I tried a similar build, but I think that would've been before Gunslinger stopped working with energy weapons.
I really want energy weapons to be powerful, but they aren't. They're terrible. They're a direct downgrade from conventional pistols which themselves are straight up inferior to SMGs. Has anyone's experience been different?
destroyor:
Glad to see someone else independently reached the exact same conclusions as my own.
--- Quote from: Styg on March 02, 2017, 08:00:42 am ---Btw, new stuff for chemical pistols has been implemented, so expect that in the next update.
--- End quote ---
http://underrail.com/forums/index.php?topic=2790.msg15782#msg15782
As you can see we can expect some sort of buff for chem pistols. Yes, I agree they are pretty bad right now.
I think energy weapons are weaker than conventional pistols with one exception: aimed shot w/ electric pistol. However I agree pistols as a whole is in a pretty bad place right now.
Sanger:
I agree, the electroshock pistol is the one thing I feel gives me a legitimately interesting and useful tactical option as an energy/chemical pistol user. The chemical pistols are all very much underwhelming by comparison, and nothing in my arsenal feels like it can compare to a standard pistol for the purpose of dealing damage. Despite the fact that I don't have Gunslinger or Rapid Shot with this character, I'm still usually carrying a Neo Luger or Hammerer alongside my electroshock pistol because laser and plasma pistols seem to be virtually useless. Glad to hear that Styg is aware of some of the problems with pistols though at least.
Hal900x:
http://underrail.com/forums/index.php?topic=3090.msg16256#msg16256
There are plans to fix Energy Pistols per Styg, but whether that happens before the expansion remains to be seen. I would say unlikely. I continue to be mystified by the absence of Gunslinger from Energy Pistols.
Sanger:
It might make more sense if they were more powerful than firearms pound-for-pound, but there are few situations in which I'd rather use a Plasma Pistol than a Hammerer or a Laser Pistol than a Neo Luger.
Navigation
[0] Message Index
[#] Next page
Go to full version