Underrail > Development Log

Dev Log #54: Specialization and Veteran Level Changes

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Styg:
Hi guys. I did some changes regarding veteran levels which I originally introduced back in October.

First of all, player will continue to receive the normal amount of skill points when leveling up even on veteran levels now. Also, dervied stats such as health, detection and such will scale normally on veteran levels as well. However, players will also gain a feat every even level instead of every level when leveling on veteran levels. So basically everything is going to work as with normal levels with the exception of the feat pool being expanded with veteran feats once you hit veteran levels.

Allowing of the further skill scaling beyond the 25th level, however, requires us to provide some use for such high skill levels, particularly in crafting. To address this, the end-game areas and stores will have some of its loot/stock scaled up if the Expedition DLC is installed, particularly when it comes to crafting components. In the future, we also intend to address the problem of other non-combat skill scaling (such as social skills and hacking/lockpicking) by adding high level encounters/opportunities, so while currently it might not make sense to max out these skills, in the future it will have benefits.

However, the second, and more important change, is that on veteran levels you'll also get three specialization points.



You use these specialization points to further improve your non-veteran feats, often across specific dimension, as demonstrated in the GIF above. Your investment of points in any given specialization cannot exceed your veteran level (or the maximum allowed points for that specialization).

That's it for now. Let us know how you like these changes.

hilf:
Why is horizontal development gone?

I love the idea of Specialization.

Styg:

--- Quote from: hilf on August 10, 2017, 01:24:28 pm ---Why is horizontal development gone?

--- End quote ---

What are you referring to exactly?

hilf:

--- Quote from: Styg on August 10, 2017, 01:32:11 pm ---
--- Quote from: hilf on August 10, 2017, 01:24:28 pm ---Why is horizontal development gone?

--- End quote ---

What are you referring to exactly?

--- End quote ---
This:

--- Quote ---The reason I decided to prevent certain aspects of character from scaling beyond level 25 is to avoid having the character outscale the content at his current main storyline progression just by raw character power. Because we'll be expanding the game horizontally in this expansion (and probably in the future) we need to take special care to still provide adequate challenge to the player while also allowing them to improve some aspects of their character.
--- End quote ---

It's not just skills that keep growing, Specialization will ad to character power as well.
One more question: are we going to get another attribute point at lvl 28?

Altos:
Wow. You are certainly giving the player a lot more power with this change. I fear that these changes will trivialize the game in terms of combat, especially for players going the Classic XP route, but I suspect that you have plans to ensure things remain interesting and balanced. (e.g. stronger enemies, greater waves of enemies, less consumables, etc.)

These changes also seem to directly oppose your goal of making it so that no one player can become a perfect jack-of-all-trades and dominate every aspect of the game world (i.e. have a high amount of skill in combat, subterfuge, crafting, psi, and speechcraft). But, again, I imagine you have plans to get around this.

Regardless, this will certainly make things interesting! Keep up the good work, guys. :)

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