Underrail > Development Log

Dev Log #53: Expedition Gameplay Video

(1/6) > >>

Styg:
Hi guys.

Just wanted to let you all know that, even though we've been quiet, we're working hard on getting all the content for the expansion done, now that all the new mechanics have been implemented. The good news is that the the bulk of the main quest, including all the heavy scripting, c&c, etc, is complete and functioning (for the most part, it needs further testing, of course).

For those who just can't wait to get to explore the Black Sea themselves, here's a short video from the recent internal testing that we've done (this is NOT a trailer). It does contain some spoilers, though we tried to censor the important stuff, so be warned.

https://youtu.be/qHXG2SCMEGk

Anyway, that's it for now guys. Let us know what you think.

MirddinEmris:
So psi crab is like a psi beetle and coil spider rolled in one? You really hate us.

Tygrende:
Looking good. I really like that twitch drug. The double barrel's ability to fire both shells at once or fire the other one first are really cool mechanics too.


--- Quote from: MirddinEmris on July 13, 2017, 10:18:12 am ---So psi crab is like a psi beetle and coil spider rolled in one? You really hate us.

--- End quote ---
It also applies Crippled up close, so yet another enemy that can easily screw metal armor/assault rifle/sniper rifle users.

Altos:
This post contains minor spoilers about the expansion from the video. You have been warned!




Everything looks great so far! The new weapons and armor look like a lot of fun to use, the enemies are awesome (that Handmaiden assassin robot thing is giving me System Shock 2 flashbacks), the graphics are stellar, and the new music tracks all seem to fit in perfectly with the atmosphere. My favorite of the new tracks has to be the piece @ 3:54, even though you only let us hear 6 seconds of it. :P

The one thing that has me a bit concerned is the new Hypercerebrix med. Properly built Psi-users are already OP enough as it is with +2 INT Junkyard Surprise, +1 WILL Tchortist Noble Robes, etc. Do we really need another item that gives +2 INT? Well, at least we won't have to save-scum JS for crafting anymore. On second thought, it's not a problem. I forgot that the only combat stat INT affects is psi regen. Derp!

Also, lovin' the new Twitch drug. Finally, something that buffs Initiative! Take that, Carnifex!

Keep up the good work, you guys! :)

ciox:
Really interesting shotgun mechanics that I spy, no Aimed Shot or Snipe for you, but there's a feat for doing bonus damage with shotgun at point blank it seems, also if you have a double-barreled shotgun you can choose which of the two shells to fire, I'm glad Styg is adding this real shotgun feel to the game.


--- Quote from: Altos on July 13, 2017, 01:38:11 pm ---This post contains minor spoilers about the expansion from the video. You have been warned!




Everything looks great so far! The new weapons and armor look like a lot of fun to use, the enemies are awesome (that Handmaiden assassin robot thing is giving me System Shock 2 flashbacks), the graphics are stellar, and the new music tracks all seem to fit in perfectly with the atmosphere. My favorite of the new tracks has to be the piece @ 3:54, even though you only let us hear 6 seconds of it. :P

The one thing that has me a bit concerned is the new Hypercerebrix med. Properly built Psi-users are already OP enough as it is with +2 INT Junkyard Surprise, +1 WILL Tchortist Noble Robes, etc. Do we really need another item that gives +2 INT? Well, at least we won't have to save-scum JS for crafting anymore.

Also, lovin' the new Twitch drug. Finally, something that buffs Initiative! Take that, Carnifex!

Keep up the good work, you guys! :)

--- End quote ---
Sounds interesting but where in the video is this stuff?

Navigation

[0] Message Index

[#] Next page

Go to full version