Underrail > Development Log

Dev Log #52: Jet Skis

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Styg:
Hi guys. We're all but done with the biggest feature of the expansion and that's the player's ability to ride jet skis.



Since the expansion takes place on Black Sea, naturally you will need a way to travel between all the small islands, bays and between far shores. You will be able to do this on a dozen of different jet skis, ranging from super light racing jet skis to mini-destroyers, which you can further customize under the hood by installing better engines, batteries and suspension systems. The models themselves differ way by the combat cover, durability, stability, speed, damage resistances, as well number of and maximum size of a parts you can install into them; some vehicles can have multiple engines and/or batteries. Also, some jet skis will have special attacks or abilities.



Once you get to the Black Sea it won't take long for you to get a hold of the most basic "junk jet", but to get the quality stuff, both in terms of the jet ski model and the parts, you'll have to spend a fair amount of charons at a specialized shop in Core City. You'll also have to decide what are the most important characteristics of jet ski for you, as no one model will be best at everything.



While riding a jet ski you'll be able to use most of your weapons, abilites and utilities. The most notable exceptions are sledgehammers and sniper rifles, which are not available while driving. Also, short range melee weapons (fist weapons and knives) and unarmed attacks, though still performable, will suffer significant penalties. When an attack is aimed at you, it has a chance of hitting the jet ski instead (or in case of AoE attacks, a percentage of the damage hits the vehicle), depending on the cover it provides, in which case the damage is tested against its resistences and the amount that penetrates those is deducted from the vehicle's durability. If the durability reaches zero, the vehicle is destroyed and you die (you never learned to swim).

That's it for now, guys. Let us know how all this sounds and I hope you're looking forward to some naval battles with pirates and worse things.

Tygrende:
Awesome doesn't even begin to describe how this sounds. You have really outdone yourselves this time. I have so many questions but I will try to keep them to a minimum.

1. Will we be able to use crafting to create better parts or upgrade the jet skis in any other way?

2. Will they be limited only to the expansion, or will we be able to ride them around base game areas as well? I doubt it since there are not that many places in the game where that could be done, but I could imagine riding them around the cave waters.

3. Was making only sledgehammers and sniper rifles unusable (rather than all two-handed weapons, so assault rifles, crossbows, two-handed shotguns, etc.) a balance issue?

Don't get me wrong I'm probably the last person to complain about having to improvise and adapt. It just seems to me like excluding other two-handed weapons would give a whole new reason to consider using smaller weapons such as pistols, SMGs, etc. and make them much more attractive. Particularly firearm pistols, making them even more worthwhile as a "sidearm" type of weapon. I could understand leaving crossbows usable though since they have no alternatives.

Wildan:
Can barely wait to try those out. Gotta love that Waterworld pirates flair (minus the bright blue sky).

Styg:

--- Quote from: Tygrende on April 24, 2017, 04:59:07 pm ---Awesome doesn't even begin to describe how this sounds. You have really outdone yourselves this time. I have so many questions but I will try to keep them to a minimum.

1. Will we be able to use crafting to create better parts or upgrade the jet skis in any other way?

2. Will they be limited only to the expansion, or will we be able to ride them around base game areas as well? I doubt it since there are not that many places in the game where that could be done, but I could imagine riding them around the cave waters.

3. Was making only sledgehammers and sniper rifles unusable (rather than all two-handed weapons, so assault rifles, crossbows, two-handed shotguns, etc.) a balance issue?

Don't get me wrong I'm probably the last person to complain about having to improvise and adapt. It just seems to me like excluding other two-handed weapons would give a whole new reason to consider using smaller weapons such as pistols, SMGs, etc. and make them much more attractive. Particularly firearm pistols, making them even more worthwhile as a "sidearm" type of weapon. I could understand leaving crossbows usable though since they have no alternatives.

--- End quote ---

1. For the moment, crafting has no impact on vehicles. All components will be purchased or found. But we might add crafting recipes here in the future.

2. There's a big body of water connecting Core City, SGS, Junkyard and Camp Hathor. You'll be able to travel these waters.

3. For the snipers it kinda made sense. Similarly for the sledgehammers, but there was also an issue of animation, especially in the sitting position.

TΛPETRVE:
Words can't express how much I love this shite. To reiterate what I said on FB, this game is more 90s than any CRPG back in the day ever was 8) .

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