Dont see what kind of tactics you planning if you missed your first hit with 5 ironmans or faceless.
Don't know who "ironmans" are, but in case of faceless, there are multiple ways to make up for the missed first shot.
You can simply shoot again. Even if you are using sniper rifles, you can either use Spearhead with a rapid reloader or Dragunov to shoot twice. If you are too early in the game to get them, you can use a 35 AP rifle and have 2 shots with adrenaline or Blitz. If you're using a rifle with a standard scope and/or bipod, you are making it far more likely to hit the first shot but still need to deal with the possiblity of missing.
You can throw a flashbang. In the rare occurence it manages to incapacitate all enemies, you can re-stealth. If it doesn't, you still have to deal with less enemies for the next few turns. Or you can use other crowd control abilites.
You can run if there is enough space and you have a lot of move points. Yuo can also run behind an obstacle to break theline of sight.
You can set up traps in advance.
You can use slowing/immobilizing abilites on the enemy standing in a tight passage making it impossible for others to get through. Bear traps or kneecap shot are a good example.
You can survive the damage with an energy shield, good armor, good dodge/evasion, good HP, drugs such as morphine or aegis, defensive feats, etc.
And more. There are more than a dozen of way to circumvent missing. You simply don't see them because you savescum and never have a real need for them as a result.
On the hard it means you basically dead in their turn.
Definetly not. If missing the first shot means certain death to you, your build is simply too weak or not using all the options available to you. In that case you should either strive to get better and use your options better, or lower the difficulty. Not try to incorporate exploits as an essential part of your tactic.
I dont use savescamming if fighting simple creeps like rathounds and etc... but for fights on hard first hit means a lot. But when I have 95% chance to hit and I miss every second fight with first hit, it is just annoying.
If your chance to hit is 95%, you are not missing every second fight, roughly every 20th fight. RNG in Underrail is rather fair and working properly, I did some test in the past to confirm that. You are sipmyl suffering from a cognitive bias- we are far more likely to remember frustrating situations and take pleasant ones as the norm and overlook them, which makes the frustrating ones appear much more common than they actually are. I even attached a picture proving this.
And I am saying you can introduce a perk or something with cooldown or whatever and doesnt change much in gameplay.
How does cooldown change anything when the ability is used before the start of a fight?
For people who like to be Wildan (dunno who it is), you can make a tickbox in character creation to remove this perk from the list... would be hardcore mode or whatever. But again as long as you can reload anytime and you have autosaves every location, it means nothing to me when people trying to not save because its too easy.
Lack of savescumming is not playing "hardcore", it's playing how the game was intended to be played. Again, game should not be designed around exploits. You could savescum the second shot and later claim it should be guranteed because you are dying if it misses.
Common if you play like this, you die, just make new game and forget about saves, that like in real life, no saves. But they will never accomplish this game on hard...
I'm pretty sure Wildan did finish the game on hard with no deaths and reloads, as did I. Just a matter of being familiar with the game and proper planning.
You know, on my ironman sniper runs, the higlight of the entire game is fight with Carnifex. It's something I need to specifically build and prepare for precisely because he's likely to act first and even if he doesn't, it's very likely to miss the first shot. I have like 6 different tactics against him depending on if the first hit misses or not, if the flashbang works or not, if the taser works or not, of the kneecap shot hits or not... you get the idea. Having a guranteed first hit against him would trivialize this. That's how much it affects the game design.
Furthermore, there is a lot of other things that make the game not real, when you move from one area to another with hostilities left in first one, noone come after you... and a lot of things like that... so do not try to make the game looks like real, just by not using save reload.
I don't think me or anyone else said anything about realism. That's not the point, the point is savescumming goes against how the game is designed. Which is not bad by itself because you are free to enjoy the game however you like, but again, it's not something that the game should be designed around.