Author Topic: Assault Rifle builds and Crippled  (Read 2859 times)

EugeneTF2

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Assault Rifle builds and Crippled
« on: March 14, 2017, 08:54:09 am »
I played first time with assault rifles with strength 8. It was ok before i meet enemies, who use Crippling Strike. With -6 strength hero cannot use assault rifles and metal armor. He cannot even fire burst. What can i do with this?

Tygrende

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Re: Assault Rifle builds and Crippled
« Reply #1 on: March 14, 2017, 10:57:29 am »
Best way would be to avoid getting hit by crippling strike altogether, either by killling or stunning/slowing/etc. the enemy before he hets close enough.

Most ARs only require 6 STR, so with 8 getting hit once will only reduce your action points while the hit chance will remain the same.

Adrenaline gives +2 STR for 3 turns so it can be used to effectively get rid of one crippling strike stack.

You could also carry a backup weapon that doesn't have a STR requirement- it's one of the main reasons I use pistols instead of ARs as a secondary on my sniper builds.

EugeneTF2

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Re: Assault Rifle builds and Crippled
« Reply #2 on: March 14, 2017, 05:02:40 pm »
They attack from invisibility and always win initiative. So i cannot kill them first.

Yes, i tried to use adrenaline + smg as second weapon. I can kill one with adrenalite after his first attack with one burst and dont have ap after this. If same second enemy exists, i cannot use rifle next round and then i fight with smg and molotov slow and sandly. I can win, but i lose many hp. So i need tons of adrenaline and healing.

Many people say, what str-con-pers assalt rifle build is very easy. Wat i do wrong?

NEvercalled

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Re: Assault Rifle builds and Crippled
« Reply #3 on: March 14, 2017, 07:17:37 pm »
you need a very good heavy armor so knives wouldn`t penetrate the armor.
So up to late game you have to survive.

destroyor

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Re: Assault Rifle builds and Crippled
« Reply #4 on: March 14, 2017, 07:55:42 pm »
You main problem is that you are not using a fast (firing at or below 11 AP per shot) assault rifle (AR). You can see a list of fast AR here, AP cost table.

I'm assuming you are wearing metal armor (STR 8 requirement) with 8 STR AR build, and using high caliber AR which fire at 12AP+ per shot. When you are crippled you no longer meet the STR requirement of your metal armor so you suffer a 15AP penalty (you now get 35 AP per turn). You can still burst with a fast AR (11AP * 300% = 33AP), not so w/ higher caliber AR. Remember AR have a strength requirement; Precision is decreased by roughly 10% for each point of strength below the requirement. Fast AR has a strength requirement of 6 so accuracy is not an issue in the initial round.

As mentioned in the above post you can use adrenaline shot (+2 STR +20AP for 3 turns). Another option would be a taser (you don't care about the damage as you only need the stun, so use a low quality electroshock generator).

If you can't craft a fast AR at this time you can use the following strategy: taser your enemy, this will reduce their evasion to zero (very important as evasion reduce AOE damage). Since you have 10 CON and wearing metal armor, toss the highest level frag grenade you have at your feet (optional: and scream "Self destruct!!! It's super effective!") - this should kill them outright or severely damage them.

Flashbang to incapacitates any remaining enemies and finish them off next turn.

Your secondary problem is that you need a better metal armor set with higher mechanical damage threshold. If you have a high enough mechanical damage threshold you won't get cripple by a zero damage strike. Early game you should hunt for high quality steel/tungsten plates and craft high mechanical DT armor set. You can take a look at this table and get a rough idea on what to expect for a quad plated metal armor set. You should also use a double low freq shield as this will reduce melee damage. If you are lucky, the damage reduction might be enough to bump the incoming damage below mechanical damage threshold.

Funny thing is that there was a similar discussion awhile ago here.

Edit: forgot to mention - a slow and heavy hitting AR is not useless. Similar to SMG, you can wield a fast AR on one hand and a slow, heavy hitting (9mm/Steyr-Auch) AR on the other and fire the slow AR w/ the free burst from Commando.
« Last Edit: March 15, 2017, 12:53:23 am by destroyor »

Tygrende

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Re: Assault Rifle builds and Crippled
« Reply #5 on: March 15, 2017, 10:52:14 am »
Quote
They attack from invisibility and always win initiative. So i cannot kill them first.
Have you tried raising your detection?

AR builds usually have quite high PER, so your detection shouldn't be so bad you are completly unable to spot enemies who use stealth. You might want to wear motion detecting goggles or pick Paranoia if they give you that much trouble.

Quote
I can win, but i lose many hp. So i need tons of adrenaline and healing.
All builds have weaknesses, you can't be the best in every situation.

Quote
Many people say, what str-con-pers assalt rifle build is very easy. Wat i do wrong?
They are one of the easiest and most straight forward builds to play, yes, but don't necessarily make the game devoid of any challenge whatsoever. Especially not if it's your first time playing.

Fenix

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Re: Assault Rifle builds and Crippled
« Reply #6 on: March 15, 2017, 03:54:24 pm »
Flares.