Underrail > Suggestions

Balance XP progression

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MirddinEmris:
Right now classic mode is too imbalanced in my opinion, you can reach level cap long before final area and in my opinion it's a big downside because it breaks sense of progression for many people. Ans yes technically you can reach level 24 at least with oddities, but that means exploring every inch of the map and making every quest there is. It requires effort and knowledge. While with classic reaching level cap doesn't require all that much effort, you don't even need to grind respawning mobs or explore all that much.

Maybe less XP for killing and more from quests and oddities?

Tygrende:

--- Quote ---Right now classic mode is too imbalanced in my opinion, you can reach level cap long before final area and in my opinion it's a big downside because it breaks sense of progression for many people.
--- End quote ---
I agree with that. Classic is definetly not balanced nearly as well as oddity, it really feels like an afterthought (I am aware that classic was in fact first, but it didn't get nearly as much love as oddity later on).


--- Quote --- Ans yes technically you can reach level 24 at least with oddities, but that means exploring every inch of the map and making every quest there is.
--- End quote ---
I don't agree with that, I feel like balance in oddity is as good as it can possibly be. I actually played the game by exploring every inch of the map, collecting (nearly) all oddities in the entire game and doing almost all quests possible. I ended up with exactly 100 xp over the level cap, which would be enough to level up 3 more times. That meas you can easily reach the level cap by missing a lot of oddites and quests.


--- Quote ---It requires effort and knowledge.
--- End quote ---
What exactly is wrong with that? Exploration, effort and knowledge need to be rewarded. You can still reach the level cap with limited exploration/knowledge/effort, you would need to pretty much breeze through the game ignoring most of the optional content to not reach it. Seems perfectly fair to me.


--- Quote ---While with classic reaching level cap doesn't require all that much effort, you don't even need to grind respawning mobs or explore all that much.
--- End quote ---
Which I find to be pretty unbalanced. I fee like classic and oddity should have roughly the same curve. It should be a choice between the method of gaining XP, not the speed of it. As it is now classic is basically an easier game mode.


--- Quote ---Maybe less XP for killing and more from quests and oddities?
--- End quote ---
I think the XP gain on classic should be simply scaled down to match the speed on oddity.

MirddinEmris:

--- Quote ---I don't agree with that, I feel like balance in oddity is as good as it can possibly be.
--- End quote ---


--- Quote ---Exploration, effort and knowledge need to be rewarded.
--- End quote ---

That was basically what i was telling. While you CAN (almost) reach level cap before final area with oddities, it requires a lot of effort, knowledge and so on. It felt balanced, unlike classic mode where you can easily reach level cap even before finishing core city quests.

It seems you tried to argue with opinion i didn't express ;)

MirddinEmris:

--- Quote --- I ended up with exactly 100 xp over the level cap, which would be enough to level up 3 more times.
--- End quote ---

Eh, more like 1.5 levels. If i remember correctly you need something like 60xp to get 26 lvl.

Tygrende:

--- Quote ---Eh, more like 1.5 levels. If i remember correctly you need something like 60xp to get 26 lvl
--- End quote ---
Correct, that's what the UI shows at least since we can't reach level 26 yet.

But I was talking more in the context of how much you can afford to miss to still reach the level cap.

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