Underrail > Development Log
Dev Log #49: Temporal Manipulation
Styg:
Hi guys,
In the expansion, we'll be adding a new psionic school in called "Temporal Manipulation", which will primarily feature delayed damage and buffing/debuffing abilities.
This psi discipline will, probably more than any other, will function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made, though I have no doubt that some of you will find a way to prove me wrong.
Here are the abilities:
[*]Temporal Distortion - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.
[*]Psycho-temporal Dilation - Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.
[*]Limited Temporal Increment - Reduces all remaining cooldowns by 1 turn.
[*]Entropic Recurrence - Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.
[*]Psycho-temporal Contraction - Increases target's action points by 15 and movement points by 30. Lasts 2 turns.
[*]Temporary Rewind - Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.
[*]Precognition - While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.
[*]Stasis - Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.
[/list]
That's about it. Let me know how you guys like the new psi school.
Tygrende:
It's always the psi builds that get the coolest stuff. I like that all those buffs can be helpful for pretty much any build out there, the question is if the Psi Empathy HP penalty will be worth it just for them.
Some of those abilities are extremaly powerful, too. Especially
Limited Temporal Increment (even more so if there will be a more powerful version), Psycho-temporal Dilation/Contraction because both 15 AP and 30/50 MP are big bonuses/penalties and Stasis since it will allow even the most squishy builds to easily survive things like Aimed Shot from snipers (unless the AI will be smart enough ro save their abilities if you use it but I doubt it)
Overall I have some concerns about balance but it sounds fun.
Yonaiker:
Pretty interesting new psi school, Precognition makes me think if will work with characters with massive armor penalty (95%), meaning I will have dodge/evasion like a Nimble character?
Altos:
--- Quote from: Yonaiker on November 18, 2016, 02:47:48 pm ---Pretty interesting new psi school, Precognition makes me think if will work with characters with massive armor penalty (95%), meaning I will have dodge/evasion like a Nimble character?
--- End quote ---
If I'm reading the description correctly, it says that Precognition increases your Dodge & Evasion by a percentage of your skill level in those categories, so if we assume the maximum gain is 25% (because I've noticed that Styg likes to make 25% the maximum for all these percentage-based skills/feats :P) then your Evasion and Dodge would still be getting reduced by 70% due to your armor penalty (or 55% with Nimble).
hilf:
--- Quote from: Flamem on November 18, 2016, 04:40:13 pm ---
--- Quote from: Yonaiker on November 18, 2016, 02:47:48 pm ---Pretty interesting new psi school, Precognition makes me think if will work with characters with massive armor penalty (95%), meaning I will have dodge/evasion like a Nimble character?
--- End quote ---
If I'm reading the description correctly, it says that Precognition increases your Dodge & Evasion by a percentage of your skill level in those categories, so if we assume the maximum gain is 25% (because I've noticed that Styg likes to make 25% the maximum for all these percentage-based skills/feats :P) then your Evasion and Dodge would still be getting reduced by 70% due to your armor penalty (or 55% with Nimble).
--- End quote ---
It doesn't say it increases Dodge&Evasion, but rather your chance to dodge and evade attacks.
Dodge and Evasion are one source of dodging and evading, Precognition would be another one (hence stacking 'additively').
That would also mean armor penalty has no effect on those chances as it reduces skills.
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