Underrail > Development Log
Dev Log #48: Veteran Levels
Styg:
Hey guys, it's time to start revealing some concrete info on the expansion. Some new game mechanics stuff, to be precise.
First, let's talk about leveling. Once your character levels past level 25, they become a "veteran" character. To gain veteran levels, a character will require significantly more experience (both oddity and classical) than for regular levels. Player can gain a maximum of 5 veteran levels, so the new level cap is 30.
Veteran characters no longer receive base ability or skill points during leveling and their derived stats such as health, detection and so on do not scale with levels anymore. However, they do get to pick a feat every level and, in addition to regular feats, they can also pick from the veteran feat pool.
Veteran feats, at least in this expansion, tend to be more general in nature, but they can also give you some important bonuses that you cannot otherwise obtain. Here are some examples (in addition to the one on the screenshot):
[*]Fight Response - When starting a turn below 25% of your maximum health, your action points are increased by 10.
[*]Improved Dodging - Increases the chance you'll dodge a melee attack by 5% (additive).
[*]Tempered: Acid/Cold/Electricity/Heat - Reduces all X (depending on feat) damage taken by 30%.
[*]Major Supplier - Increases the amount of money the merchants are willing to use when trading with you by 2% per mercantile skill.
Keep in mind that these feats might be altered, pending testing.
The reason I decided to prevent certain aspects of character from scaling beyond level 25 is to avoid having the character outscale the content at his current main storyline progression just by raw character power. Because we'll be expanding the game horizontally in this expansion (and probably in the future) we need to take special care to still provide adequate challenge to the player while also allowing them to improve some aspects of their character.
Ninjaxenomorph:
Interesting. It would certainly let players fill out the feats they need for a build, though not getting skillpoints disheartens me. I'd like to be able to boost lagging skills; open up new options. Like, on my current machine gunner, get him some psionic powers or trap skills. Or with my previous Thought Control/mixed character, actually get him some other psionic skills.
TΛPETRVE:
It certainly makes sense, seeing how e.g. Borderlands' system makes the game completely trivial once you cross the level cap.
LifeTears:
hmm i was really hoping to + my crafting skills since i started them late...
Styg
Would it be possible to make something like a character reset button? Let say you are level 25 and it will drop all your feats and skills to 0 and let you re-choose it without loosing the game progress.
I picked many skills that i shouldn't of picked and i'm at the end of the game, cant replay everything and start over. I would assume there are many more people with this issue.
I understand if maybe this re build of character would cause some kind of abuse....maybe it could be limited to once right after the expansion or something like that.
Tygrende:
--- Quote from: LifeTears on October 25, 2016, 07:01:26 pm ---hmm i was really hoping to + my crafting skills since i started them late...
Styg
Would it be possible to make something like a character reset button? Let say you are level 25 and it will drop all your feats and skills to 0 and let you re-choose it without loosing the game progress.
I picked many skills that i shouldn't of picked and i'm at the end of the game, cant replay everything and start over. I would assume there are many more people with this issue.
I understand if maybe this re build of character would cause some kind of abuse....maybe it could be limited to once right after the expansion or something like that.
--- End quote ---
No offense but this is a terrible idea.
First of all, this would seriously mess up build dynamics. Some builds start off weaker than others only to end up ridiculously good in the end, other start very strong but end up weaker in the endgame, some stay relatively good through the whole game. Some skills are more useful at the beginning while other are better in the end. Introducing a late game reset button would allow you to completly ignore this.
Second, it would defintely be very easy to abuse and make extremaly overpowered builds with. I can already imagine starting with high INT, all crafting feats and maxing all crafting skills, crafting all the best gear available in the game, only to reset my character with no points into crafting at all and spending them on completely different skills instead.
Third, it would trivialize all the choices you have made before.
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