Author Topic: [1.0.1.10] Is this okay for SMGs?  (Read 2067 times)

eLPuSHeR

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[1.0.1.10] Is this okay for SMGs?
« on: April 17, 2016, 11:25:38 am »
I am wondering if I am missing something. Required AP to shoot has not changed since going from DEX 8 to DEX 10. If I had would known better I would have invested in something else.


Eldakar

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Re: [1.0.1.10] Is this okay for SMGs?
« Reply #1 on: April 17, 2016, 12:02:56 pm »
-Light weapon AP cost reduction changed to 3% (down from 4%) for each dexterity point above 5

 This is from 1.0.1.8 changelog. Mayby thats why?
I guess someone will have to change table for dexterity in wiki.

player1

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Re: [1.0.1.10] Is this okay for SMGs?
« Reply #2 on: April 17, 2016, 12:26:41 pm »
Yes, the patch did nerf slightly AP reduction from DEX.

For example, my old non-crafting SMG specialist that used H&K 9mm SMG with DEX7 to shoot two bursts twice would not work anymore (would need DEX 8 now).

Eldakar

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Re: [1.0.1.10] Is this okay for SMGs?
« Reply #3 on: April 17, 2016, 12:35:03 pm »
player1 how did that char turn out? Was H&K good enough to carry you thru the game?

eLPuSHeR

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Re: [1.0.1.10] Is this okay for SMGs?
« Reply #4 on: April 17, 2016, 12:38:24 pm »
So AP cost reduction was nerfed. Then I will have to increase DEX a little more.

player1

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Re: [1.0.1.10] Is this okay for SMGs?
« Reply #5 on: April 17, 2016, 01:16:31 pm »
player1 how did that char turn out? Was H&K good enough to carry you thru the game?

Yes. He was Sniper/SMG hybrid (only used sniper with Sniper and Aimed shot feats), without a single point in crafting. Beaten Tchort once with couple of sniper shots, and another time with SMG bursts. I did switched to 7.62mm SMG near the end, since after level 20+ they started to get better when H&K. Still, it was the most used SMG for the whole game, when crafting is not used.
« Last Edit: April 17, 2016, 01:18:26 pm by player1 »