Author Topic: 【1.0.1.4】Zone Transition fail ?  (Read 1203 times)

ugo

  • Probably not a Spambot
  • *
  • Posts: 12
  • Karma: +1/-0
    • View Profile
【1.0.1.4】Zone Transition fail ?
« on: February 18, 2016, 03:29:54 pm »
just update to the 1014 , copy my save files to another pc(1014 too), and got transition fail when I tring to leave SGS from upper elevator,or through junkyard tunnels.

my yesterday 1.00.10 old saves have no problem at all, but the new save of 1014 fails everytime.

sorry for my english, hope you could get it..

so I runned a test:  load my old save(which won't fail on transition), and save right after game loaded, then , load the new save-- fail on transition.
travel by metro to core city try to access these area from another side of tunnle, fail again.

load my old save, walk pass the failing point  , save, load this very save , success.  load the autosave upon entering (autosave is a new 1014 file of course) , fail again, after that failing, load the new save which passed the fail point , game crash.

Please help , I cannot go on playing if the game keep failing like this.

Quote
Game Version: 1.0.1.4
Error: System.Exception: Failed to load locale 'jyt1 - Caves'. ---> System.IO.InvalidDataException: The magic number in GZip header is not correct. Make sure you are passing in a GZip stream.
   at System.IO.Compression.GZipDecoder.ReadHeader(InputBuffer input)
   at System.IO.Compression.Inflater.Decode()
   at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
   at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
   at System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
   at ai.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at bgh.GetItemCompressed[T](String name, Boolean throwOnMissing)
   at a0q.yz(fl A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at chh.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at chh.a(Exception A_0, LogSeverity A_1, String A_2, Object[] A_3)
   at a0q.yz(fl A_0, Boolean A_1)
   at bf5.ac9(Boolean A_0, Boolean A_1)
   at a3c.xx(ak8 A_0)
   at aad.e(ak8 A_0)
   at bcv.a(ak8 A_0)
   at bcv.b(ak8 A_0)
   at bcv.cz(ak8 A_0)
   at aad.g(ak8 A_0)
« Last Edit: February 20, 2016, 04:44:23 am by ugo »

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 615
  • Karma: +93/-2
    • View Profile
Re: [Spoiler] A bug maybe ? (Jack Quicksilver Questline - Patrick Pierce)
« Reply #1 on: February 18, 2016, 03:58:49 pm »
Update your game.