Author Topic: Core City faction war: intended or game glitch? (not spoiler)  (Read 1995 times)

player1

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Core City faction war: intended or game glitch? (not spoiler)
« on: January 07, 2016, 02:43:59 pm »
Core City factions can get in war with each other.

I was doing some weapon testing and attacked praetorian solider. As response, they used the burst that killed one commoner. After that, all other combatants in the area where battling praetorians.

After battle settled, in any other area with praetorians, other factions where battling them in the real time (before I came closer to trigger turn based combat).


Is this behavior intended by the game design, or is the flaw of the AI?

Also does game dialogue react to this? Essentially, does dialogue with other factions in any way refer to the war in the streets that happened?
« Last Edit: January 07, 2016, 09:03:44 pm by player1 »

Toast

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Re: Core City faction war: intended or game glitch? (not spoiler)
« Reply #1 on: January 07, 2016, 07:15:06 pm »
I don't know if it's a bug or not, but it's certainly hilarious!

Elhazzared

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Re: Core City faction war: intended or game glitch? (not spoiler)
« Reply #2 on: January 07, 2016, 07:17:25 pm »
It's a problem called. The game doesn't has acidental fire detection!

Styg

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Re: Core City faction war: intended or game glitch? (not spoiler)
« Reply #3 on: January 08, 2016, 06:03:43 pm »
Well it's a feature now!

player1

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Re: Core City faction war: intended or game glitch? (not spoiler)
« Reply #4 on: January 08, 2016, 07:02:39 pm »
Hmm... still thinkng about possible ways how to expoit this.

On the other hand, it would probably hurt player the most on the long run when quest givers and merchants become casualties.