Author Topic: Mass enrage combat crashes  (Read 1800 times)

TΛPETRVE

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Mass enrage combat crashes
« on: December 25, 2015, 03:04:58 pm »
Game crashed several times in the Deep Caverns during combat with Tchortlings. To specify, I was using Locus of Control combined with Enrage to hound a large group of them against each other. This generally seems to be a bit taxing on the engine, because it has caused the game to stutter severely (but not crash) on several occasions.

EDIT: I seem to have located the issue. After enraging a few Tchortling Devourers, other enemies (Devourers) that as a consequence turned hostile on them ended up turning hostile on everyone, as if affected by Enrage themselves. Whenever one of those bugged enemies managed to kill another enemy, it seems to have caused an exception, resulting in a crash.
« Last Edit: December 25, 2015, 03:30:33 pm by TΛPETRVE »
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

Styg

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Re: Mass enrage combat crashes
« Reply #1 on: December 25, 2015, 04:18:06 pm »
Could you post the crash log. It should have been generated in Documents\My Games\Underrail.

TΛPETRVE

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Re: Mass enrage combat crashes
« Reply #2 on: December 25, 2015, 04:23:55 pm »
Yup, almost forgot. Here you go.

System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei afc.b(ciy A_0)
   bei ciy.sj()
   bei b8x.aiu()
   bei ayt.b(yo A_0)
   bei ayt.u(yo A_0)
   bei cfu.ny(TimeSpan A_0, TimeSpan A_1)
   bei b4o.g(TimeSpan A_0, TimeSpan A_1)
   bei bps.a(TimeSpan A_0, TimeSpan A_1)
   bei akk.a(akg A_0)
   bei a6g.g5(akg A_0)
   bei al0.g5(akg A_0)
   bei d7.a(akg A_0)
   bei aa0.Update(GameTime gameTime)
   bei gr.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei bce.a(String[] A_0)
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

Styg

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Re: Mass enrage combat crashes
« Reply #3 on: December 25, 2015, 09:34:10 pm »
Cheers. Btw, which version did this occur on?

TΛPETRVE

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Re: Mass enrage combat crashes
« Reply #4 on: December 25, 2015, 10:31:29 pm »
Current build, i.e. 1.0.0.3.
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

Styg

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Re: Mass enrage combat crashes
« Reply #5 on: December 26, 2015, 12:47:18 pm »
I was not able to reproduce this so far. Is there any chance you could provide a save game where there is such a bugged devourer?

TΛPETRVE

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Re: Mass enrage combat crashes
« Reply #6 on: December 26, 2015, 06:56:55 pm »
Sadly not. I erased my character shortly thereafter due to fucking up a questline, and started a new game with a different build.
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.