Author Topic: Crash when using TNT in Gauntlet  (Read 1580 times)

Ein Axt

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Crash when using TNT in Gauntlet
« on: December 22, 2015, 06:48:33 am »
There's a room where you get 10 TNT charges inside one of the two lockers at the start of the level. When I use the TNT to blow up those rocks I just crash.

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at yu..ctor()
   at abh.c()
   at an0..ctor(cgh A_0, a17 A_1, amz A_2)
   at cgh.ajs(a17 A_0, amz A_1)
   at bf3.a(bw4 A_0)
   at bf3.a()
   at bf3.ahc()
   at b39.o(bmq A_0)
   at bpf.age(at0 A_0, b97 A_1)
   at aie.a(a28 A_0, Double A_1)
   at bnw.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
   at bw4.a(a0g A_0, Boolean A_1)
   at bw4.a(Object A_0, bi7 A_1)
   at bya.a(a0g A_0, wj A_1, Boolean A_2)
   at ci4.a(a0g A_0)
   at byj.a.a(bw4 A_0, Single A_1)
   at byj.a.kn(bux A_0, Point A_1, Single A_2)
   at n6.a()
   at n6.a(Double A_0)
   at n6.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at bpf.a(TimeSpan A_0, TimeSpan A_1)
   at akc.a(aj8 A_0)
   at a54.g4(aj8 A_0)
   at als.g4(aj8 A_0)
   at d7.a(aj8 A_0)
   at aav.Update(GameTime gameTime)
   at gr.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bb2.a(String[] A_0)

Ein Axt

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Re: Crash when using TNT in Gauntlet
« Reply #1 on: December 22, 2015, 06:52:31 am »
It seems that if I plant the TNT farther away from the rocks it doesn't crash.

Styg

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Re: Crash when using TNT in Gauntlet
« Reply #2 on: December 23, 2015, 10:51:30 am »
This has been fixed in 1.0.0.2. Let me know if it's working correctly now.