Author Topic: 0.1.14 bugs  (Read 16558 times)

Greep

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Re: 0.1.14 bugs
« Reply #15 on: March 31, 2015, 07:14:51 AM »
Crafting a rapid reload smallest ammo hornet incorrectly displays 10 AP cost, whereas the resulting crafted weapon correctly shows 9.

Mac Orion

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Re: 0.1.14 bugs
« Reply #16 on: March 31, 2015, 07:50:58 AM »
Limbo in tch-util1 fixed
up-cc exit fixed
tch-util2 vents fixed (this happens when you do multiple quest solutions for a quest and it takes longer than a weak when you go back to add stuff to your map, the other way was intended for the secret vent but made a new one :) so the old one left there)
Black Screen in Lift fixed
barrel in up-cc can now be accessed


Gman

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Re: 0.1.14 bugs
« Reply #17 on: March 31, 2015, 08:52:06 AM »
After finally crafting, pistols/smgs do not get the precision bonus from laser sights at all, whether bought/found/made by player, but that is so far the only weapon mod standing out as non-functional. The two new muzzle break and barrel compensator seem to be working just fine.

6. Free Drones quest "Visit Junkyard hideout" seems to be bugged. No journal entry and door in Junkyard is closed. (but Trenton gave me this assignment)

I experienced that before the update actually and found a way to get it to work too; was related to my responses to the two leader guys  in the dialog as they are explaining that particular quest to you. Positive responses kinda made it buggy and not trigger but being neutral/negative got it to trigger, took me several tries but eventually worked as should.

Noticed a similar problem with Lenox Pierce (SGS guy who lost his brother) dialog when you first accept the quest from him and you then ask for info about his brother right after, and the dialog window just disappears like you said goodbye instead, but otherwise was able to finish the quest normally later, after you did more legwork in the quest progress.

Oh yeah, a little weirdness, after reloading a game in the lower underrail near Lurker base tunnels, wire gates I had opened were shut after reload, but normal doors were still open properly.

Greep

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Re: 0.1.14 bugs
« Reply #18 on: March 31, 2015, 09:35:30 AM »
Not a bug but surely not intentional:  Hornets with compensators have BETTER hit accuracy with bursts!

Styg

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Re: 0.1.14 bugs
« Reply #19 on: March 31, 2015, 09:37:49 AM »
1. Thick Skull feat does not work properly(no effect against T-Punch)
2. When Dissasembling some items you get 1 quality materials (reinforced rathound leather gloves -> tung steel 1 quality)
3. Termodynamic Destabilization bugged? No effect after death("boom" sound! but no damage to nearby enemies)
4. Laser sight(LS) for pistols does not work properly in the new version(No +% precision mod in the description and no + to hit bonus)
5. In some places there are no visual effect of toxic barrels(in "under-passages" for example)(bug or not?)
6. Free Drones quest "Visit Junkyard hideout" seems to be bugged. No journal entry and door in Junkyard is closed. (but Trenton gave me this assignment)

1-4 fixed for the next hot fix.

5. Depends what you mean by "visual effect" not all toxic barrels release gas.

6. Are you using an old save (created before 0.1.13.0 version)?

Crafting a rapid reload smallest ammo hornet incorrectly displays 10 AP cost, whereas the resulting crafted weapon correctly shows 9.

We're talking 7.62 caliber, right? It works fine for me. Can you reproduce this? If so can you upload your exported character or save game for me to check out.

Styg

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Re: 0.1.14 bugs
« Reply #20 on: March 31, 2015, 09:40:15 AM »
Not a bug but surely not intentional:  Hornets with compensators have BETTER hit accuracy with bursts!

That's what compensators are meant to do. What's the problem?

Greep

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Re: 0.1.14 bugs
« Reply #21 on: March 31, 2015, 10:39:53 AM »
Er, I worded that wrong.  I mean they have better accuracy with bursts than even normal attacks.  I've noticed this is only in medium/short range though.

Edit: I'll try and reproduce the ap cost bug tomorrow, but I just realized I may have been testing out a 8 mm as well and switched to a 7.6, so it might be alright.
« Last Edit: March 31, 2015, 11:03:56 AM by Greep »

Mindless

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Re: 0.1.14 bugs
« Reply #22 on: March 31, 2015, 10:52:41 AM »
6. Free Drones quest "Visit Junkyard hideout" seems to be bugged. No journal entry and door in Junkyard is closed. (but Trenton gave me this assignment)
6. Are you using an old save (created before 0.1.13.0 version)?
No it was completely new game 0.1.14.0 version, but i picked for the first time "Free Drones" side. Talked to some chars -> Becket -> Trenton & Bate dialog -> they gave me "Visit Junkyard hideout" mission(broken one) -> Bate "Rescue captives" quest(this one is ok!).

P.S. Will a Laser sight work for me in the current game after the new patch?
« Last Edit: March 31, 2015, 11:13:09 AM by Mindless »

Marcus

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Re: 0.1.14 bugs
« Reply #23 on: March 31, 2015, 11:10:13 AM »
I've got a problem with the Kill the Rock Best in the Foundry:
Ezra gets the captured bladeling, but then his dialogue loops about researches in Biocorp. No Psi lure given.

Greep

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Re: 0.1.14 bugs
« Reply #24 on: March 31, 2015, 11:11:02 AM »
Did you fix gloria?

Marcus

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Re: 0.1.14 bugs
« Reply #25 on: March 31, 2015, 11:23:25 AM »
No, because nobody told my character that the beast can be killed by molten metal. The loop in the dialogue isn't normal:
Ezra talks about the bladeling absorbing rock
I have two dialogue options:
Continue
See you
When clicking on continue Ezra says in biocorp the beast was called entomorph or something.
I get the two dialogue options as before.
When choosing to continue my dialogue Ezra's lines loop.

Styg

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Re: 0.1.14 bugs
« Reply #26 on: March 31, 2015, 12:15:06 PM »
Er, I worded that wrong.  I mean they have better accuracy with bursts than even normal attacks.  I've noticed this is only in medium/short range though.

Ah, yes, that was definitively unintended. Fixed for the hotfix.

P.S. Will a Laser sight work for me in the current game after the new patch?

Yes, but only for the newly crafted/generated stuff. So save your components for now.

LightningMonk

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Re: 0.1.14 bugs
« Reply #27 on: March 31, 2015, 03:49:29 PM »
-Daniel Arda dialogue doesn't give you the option of buying Hercules if you choose about ask him of the price of materials first.
-During The Beast battle cinematic, The beast can get caught in a trap and not enter the chamber before the doors close and molten metal is poured. This is simply aesthetic as the body will die and end up where it's supposed to.

Gman

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Re: 0.1.14 bugs
« Reply #28 on: March 31, 2015, 08:30:30 PM »
Milton, guy who wants a key in the caves, has a new (because he didn't have this previous release) bug in his dialog where he refers to you as '(#buddy, girl)' during your initial meeting with him.

epeli

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Re: 0.1.14 bugs
« Reply #29 on: March 31, 2015, 10:19:19 PM »
-lu raf-fixed

Hold on; does this mean the stuck bug is caused by map data rather than some kink in the pathfinding system?

Because it can happen almost everywhere, but not consistently. If you don't mind explaining what causes it, I could probably list more maps to be fixed. I'm guessing pathfinding doesn't use as high resolution grid as collision and thus you can get stuck on small/offgrid objects?
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