Author Topic: Rescuable NPCs don't turn hostile when hit by a stun or minor damage  (Read 1801 times)

ThreeStone

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While completing the rescue mission in the vault it would be nice if small amount of damage or stun effects did not cause them to go hostile. Use of flashbangs should facilitate a rescue not end it.

Styg

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Re: Rescuable NPCs don't turn hostile when hit by a stun or minor damage
« Reply #1 on: September 14, 2012, 01:38:17 am »
True. Another problem is collateral burst / grenade damage among allied NPCs. I'll be looking into a better way of handling this instead of immediately registering hostilities.