Author Topic: Dev Log #33: Version 0.1.12.0 released  (Read 5623 times)

LightningMonk

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Re: Dev Log #33: Version 0.1.12.0 released
« Reply #15 on: August 14, 2014, 10:06:41 PM »
Didn't realize level 20 cap was still in effect :'(. Oh well; still enjoying this build.

Edit: Just met Al Fabet. aHAHahaha! :D I also noticed that he's always encumbered. I'm dying here.
« Last Edit: August 15, 2014, 02:51:52 AM by LightningMonk »

LazyMonk

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Re: Dev Log #33: Version 0.1.12.0 released
« Reply #16 on: August 15, 2014, 07:41:20 PM »
I rushed my game so i could get to the Core City sooner to met this character. Priceless.  :D
The city is very good looking and i love the atmosphere.
Utility Belt
"The most important tool in fighting crime."

Fenix

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Re: Dev Log #33: Version 0.1.12.0 released
« Reply #17 on: August 17, 2014, 11:03:09 PM »
I saw no option to disable merchant buying limits.
I'm still sure, that the best solution for this is when  limit still exist, and traders buy loot that exceeds the limit from you at a discounted price - next 3-5 items for 50%, next 3-5 for 25% and so on.
It will be like traders doing business in real life, when deal with bulk quantities.

Elhazzared

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Re: Dev Log #33: Version 0.1.12.0 released
« Reply #18 on: August 18, 2014, 12:02:34 AM »
Maybe fenix, but it wouldn't solve my issue. I wouldn't seel the item for a lower value. Overall I'd prefer that the way market works is that it offers you less money for your items but at least it buys everything... However the money offered is always the same value and has nothing to do with stock (Always the same disreguarding the mercantile values of course).