Recent Posts

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Bugs / Re: Massive transition failure in the middle of the game.
« Last post by on June 02, 2017, 05:28:51 AM »
May by issue in russian Locale?
Other programs work fine, and i dont noticed about corrupted files.
If i begin new game, i am afraid, what after 100 hour, i will got another transition failed.
How i can check consistence of save?
Bugs / Free drones last quest condition
« Last post by Yonaiker on June 02, 2017, 12:00:18 AM »
Playing the last version.

Before activating the last quest I uncovered the protectorate spy by talking to Darling and get the word "Muffin", I go to the Hanging Rat and talk to Marcella, I kill Alvin Bate and begin the quest, but for some reason the reinforcements appears and when debriefing with Trenton he says we don't have discovered the spy yet and in the dialog the NPC picture disappears and the name changes to "Unknown", also Trenton speaks like if Alvin were still alive.

IIRC correctly twice were the chances I have uncovered the spy using pickpocket and persuasion before triggering the last quest and get no reinforcements, it doesn't work by getting the info by Darling?
Suggestions / More satisfying Arena fights?
« Last post by Heimdall on June 01, 2017, 11:00:14 PM »
I long for more and harder arena fights  :D

I killed most of the combatants unscathed (>85%) in the first round and I am not max level.

Possible Solution:
Let the enemies use
- a high-end armor or a high evasion / doge build and
- special ammo and
- shields and
- drugs and
- grenades.

All players should be able to loot the enemies after the fight. Otherwise melee/ mobile chars do get favored, because they are close enough to loot the body in the same turn.
An entrance/ exit would be nice instead of the teleport into/ out of the arena.
(The Coins may be good for Super Steel (melees get favored again), but unique equipment would be much more rewarding after a demanding battle.)
General / Re: What country is Underrail set in?
« Last post by DemoneNero on June 01, 2017, 10:47:20 PM »
The fact that they use the metric system would exclude certain countries, but that's only my guess
Bugs / Arena: Burst-killing bystanders triggers Gun Rush
« Last post by Heimdall on June 01, 2017, 10:07:06 PM »
If the player manages to kill at least a spectator/ camera with a burst the Commando effect Gun Rush is triggerd. So you'll get a free attack without killing a real opponent.

Suggestions / Attack without designated target ?
« Last post by Heimdall on June 01, 2017, 09:54:53 PM »
Would it be possible to implement an attack without a designated target aka a blind shot or spray and pray?

A shot at an allegedly empty space would be great to get the most out of your cone of attack (e.g. suppression) or to reveal sneaky enemies!

(And no, this would not be a cheat, because you are able to use grenades and traps to detect hidden enemies. Mobile/melee characters are able to do a "bump-scan" to aquire a target. But if a hidden foe is opening a door, the gunner is not allowed to shoot through the doorway - that's not very likely.)

Would be nice, if a special feat for improved hit chance or no/less penalty in a "spray 'n' pray" mode would be implemented, too. And the cone of attack should be visualised.

Suggestions / Re: Barter: Display Sum?
« Last post by Heimdall on June 01, 2017, 08:53:02 PM »
Imho auto-balance, with the colored bar as only indicator, is not the optimal solution, if you want a fair trade with only 0 to 9 bucks loss. A rounding system would minimize the loss.

In Addition:

The traders are greedy cheaters.  ;D 
They are holding back charons and paying first with credits, just to make 10 or 20 bucks extra.
They are like: "Oh my, can't give u my super steel coin it's worth 30 and u've got only a value of 26 left, sorry. Too bad I'm all out of of SGS-Credits."

The red/green bar is pretty useless in transactions with items worth >10k. The slider seems to be balanced but the balance might still be several hundreds off. 

One alternative might be to give the traders unlimited (or at least 10 times more) money.
Suggestions / Re: Barter: Display Sum?
« Last post by UnLimiTeD on June 01, 2017, 07:54:57 PM »
On the risk of counting peanuts:
I always end up calculating the bargain myself, f.Ex. to buy exactly the ammo needed to get an even trade, instead of, say, giving them a half charon for nothing.
Sometimes, it's a bit annoying when there's rounding involved.
The auto-button would work great if we could mark things to be used as additional currency, like, say, ammo components.
General / Re: Profitable crafting recipes ?
« Last post by UnLimiTeD on June 01, 2017, 07:52:32 PM »
You are not a trader, and not meant to become rich just from building stuff, because otherwise, why aren't you doing that all the time?
Traders also don't hold enough money for the player to really become that rich. Well, rich enough to melt several thousand charons into armour, I guess.
That said, energy weapons and shields make a good charon.
General / Re: Is the "friendly NPC" bug completely unfixable?
« Last post by UnLimiTeD on June 01, 2017, 07:50:22 PM »
In case a combat in a non-secure location ends, couldn't you just have gas and fire create pathing blockers for a few seconds?
I wouldn't know if the AI can take a "wait and try again" command, or if that would just make it worse. Alternatively, maybe make it a two-stage fire, so after the first two damage ticks it switches to one that doesn't count as friendly fire damage any more.
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