Recent Posts

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91
Bugs / Re: Ambush disabled by saving.
« Last post by hilf on August 09, 2017, 02:54:00 PM »
I think it isn't actual Ambush bug - it is something general with engine, you can see number of THC are changing upon reload in many cases.
I think Fenix is on the right track.
I just checked and you guys are right. Same thing happens without Ambush. Moreover, with Night Vision Googles active THC does not change.

It means the problem affects all ranged weapon users and stealthers.
92
Bugs / Re: Encountered a couple of minor bugs
« Last post by LightningMonk on August 09, 2017, 12:44:31 PM »
Could you zip all the crash logs you have for me to check out? They're in "Documents\My Games\Underrail".

Here you go.
93
Bugs / Re: Encountered a couple of minor bugs
« Last post by PhrygianDominant on August 09, 2017, 08:22:24 AM »
Fixed the bug with Fraser's mercantile check.
94
Bugs / Re: Encountered a couple of minor bugs
« Last post by Styg on August 09, 2017, 08:04:48 AM »
Could you zip all the crash logs you have for me to check out? They're in "Documents\My Games\Underrail".
95
General / Re: Certain ammos don't stack.
« Last post by Styg on August 08, 2017, 07:13:24 AM »
Don't forget cases. They don't stack pas 250 either.

Thanks for the reminder. Fixed.
96
General / Re: Dialogue file reader
« Last post by epeli on August 08, 2017, 06:15:44 AM »
I have observed that sometimes packing doesn't... do anything. It will say that packing is complete but when you download it, the file will have 0 size.
Sometimes? Weird and nasty. I thought I had handling for all reasonable exceptions.

What browser are you using? Well, regardless, it's probably a browser quirk as some of the APIs used are working drafts with known implementation issues. Javascript doesn't have very mature support for working with files in this way. But man, you break everything you touch! Be it save files or web apps. :) Just kidding. You could try the original https://github.com/MichaelBurge/underrail-unpacker/releases
97
General / Re: Certain ammos don't stack.
« Last post by LightningMonk on August 07, 2017, 11:45:02 PM »
Don't forget cases. They don't stack pas 250 either.
98
General / Re: Dialogue file reader
« Last post by reinhark on August 07, 2017, 11:23:49 PM »
Unpacker is finicky at the best of times and it doesn't always re-pack. Even after packing it may not work correctly.

What do you mean it doesn't always re-pack? It should blindly pack anything that isn't an underrail archive, whether it's valid underrail data or not.

It does only one very simple thing as advertised: unpacking or repacking Underrail files. It does not undo/redo their serialization. The unpacked files are MS-NRBF binary data and thus not easily modifiable as is. Editing the unpacked data is the finicky part. :P

Also, the files packed by my tool are not byte-for-byte identical with those created by underrail.exe, but they are compatible. This is intentional.

I have observed that sometimes packing doesn't... do anything. It will say that packing is complete but when you download it, the file will have 0 size.
99
Bugs / Encountered a couple of minor bugs
« Last post by LightningMonk on August 07, 2017, 10:13:31 PM »
The Protectorate weapon merchant's mercantile check dialogue option is never removed when asked and apparently passed.

I had a weird bug I could never recreate, but from what I remember I triggered a doppelganger to appear at the moment my character walked into the caves at Silent Isle. When I walk out of the cave the map loads and the doppelganger is still there,but the game eventually freezes and crashes.

https://1drv.ms/f/s!AqQwjCIN9GaXkwFln94LxzTjABac
100
General / Re: Dialogue file reader
« Last post by epeli on August 07, 2017, 09:31:24 PM »
Is there any way to modify the dialogues? For that matter, can the .k files in the knowledge directory be read/modified? I can't find any information on this anywhere.

There are a couple of mostly-functional udlg editors on teh internets, but you may need to leave the anglosphere to find them, as they are made by french and russian translators.

May I ask why you want to modify the knowledge files?

Unpacker is finicky at the best of times and it doesn't always re-pack. Even after packing it may not work correctly.

What do you mean it doesn't always re-pack? It should blindly pack anything that isn't an underrail archive, whether it's valid underrail data or not.

It does only one very simple thing as advertised: unpacking or repacking Underrail files. It does not undo/redo their serialization. The unpacked files are MS-NRBF binary data and thus not easily modifiable as is. Editing the unpacked data is the finicky part. :P

Also, the files packed by my tool are not byte-for-byte identical with those created by underrail.exe, but they are compatible. This is intentional.
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