Recent Posts

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31
Fixed everything for the next patch.
32
Bugs / Re: Bad tile in Lost Vault
« Last post by PhrygianDominant on April 22, 2024, 06:17:42 pm »
Fixed for the next patch.
33
Bugs / Bad tile in Lost Vault
« Last post by Phr3ak on April 22, 2024, 05:52:08 pm »
It's possible to walk into a crate.
34
Bugs / Formedicator's shack isn't considered to be a part of Synesthete's camp
« Last post by Phr3ak on April 22, 2024, 03:31:08 pm »
If the player sneaks to Synesthete's camp uninvited, it's possible to talk with Formedicator and other Lunatics as long as the player remains in his shack.
35
Bugs / Faulty plasma sentry event minor issue
« Last post by yako on April 22, 2024, 11:16:08 am »
The bot will never move if it bumped on you and you initiated dialogue. It will stay on the same spot even after you repair it, despite the dialogue saying otherwise.
It is also neutral to other hostile NPCs.
36
Bugs / Re: Report spelling/grammar errors
« Last post by harperfan7 on April 22, 2024, 05:48:03 am »
"equipment"
37
Bugs / Robot dogs not immune to caltrops
« Last post by harperfan7 on April 22, 2024, 04:16:31 am »
I figure they are supposed to be.
38
Bugs / Hostile force fields
« Last post by yako on April 22, 2024, 02:55:54 am »
Force field can turn hostile to you, even if you hit it with something that doesn't do any damage (such as flashbangs), and if there also are enemies on a location (unaware of you), combat is sometimes infinitely re-initiated when you try to disengage. It probably should be considered an object (similar to rocks, walls or disabled turrets).
39
Bugs / Minor combat path finding color bug
« Last post by yako on April 22, 2024, 02:14:35 am »
Enemies perform kneecap shot, you invoke psycho-temporal contraction on yourself, and the line color is yellow, but should be green because you're still using action points
40
Builds / Re: Can I beat the game with an objectively bad build?
« Last post by peet on April 21, 2024, 11:31:39 pm »
Someone beat dominating at level 6. U should be fine.
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