Recent Posts

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21
General / Bleed build: Tabi Boots vs Bladed
« Last post by Hal900x on June 23, 2017, 12:41:29 AM »
For you spreadsheet types, I need some calculation help. I am doing a bleed build with Vile Weaponry and Taste for Blood, using as much bleed gear as posslble. Metal armor with serrated attachment, serrated knife and bear traps. Do you think it's more effective to add another source for bleed in the form of blade boots, or go with Tabi for the melee AP reduction? The Tabis also help with my impaired movement points, although I am not using Dodge or Evasion, but I lose out on one bleed source. The bladed boots give a small bonus to my Stealth from the padding, and one additional source of bleed.

I usually go with infused pig leather for the health and carry weight or fortitude. Since this is a melee build I may do Siphoner, not quite sure.
22
General / Re: Is the low activity here representative of sales?
« Last post by Yonaiker on June 22, 2017, 11:54:26 PM »
Good to hear. A full year and a half, you say? I'm still playing obsessively. Best turn-based combat engine of the modern era. I'm on my...30th (?) play-through, roughly. Just finished a thought control + knife build, my favorite so far. Now on to a pure bleed build...vile weaponry + taste for blood with shock serrated knife, bear traps and metal armor with serrated attachments, plus bladed boots. And Stealth! It actually works with Nimble and Armor Sloping on TiChrome armor.

We are on the same boat, have a build reserved for expedition but haven't stopped from playing, I tried a stealth metal armor build but the armor penalty was very crippling for an agile character.
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Thanks for replying, in my opinion once Denzil is killed the gate should open if it is closed and all Tchortists should be hostile to you if they weren't already, this would be a very quick fix, that makes sense and doesn't need additional content to be made like a new entrance.

I'll have to look into hacks but I'm not very hopeful since it doesn't seem like a "teleport" hack exists.
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General / Re: Is the low activity here representative of sales?
« Last post by Fjodik on June 21, 2017, 09:52:18 AM »
Hey Styg, can we expect a new devblog still in June? Pretty please :-)
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General / Re: Is the low activity here representative of sales?
« Last post by Hal900x on June 21, 2017, 05:03:00 AM »
Good to hear. A full year and a half, you say? I'm still playing obsessively. Best turn-based combat engine of the modern era. I'm on my...30th (?) play-through, roughly. Just finished a thought control + knife build, my favorite so far. Now on to a pure bleed build...vile weaponry + taste for blood with shock serrated knife, bear traps and metal armor with serrated attachments, plus bladed boots. And Stealth! It actually works with Nimble and Armor Sloping on TiChrome armor.
26
Bugs / Re: Abram third quest
« Last post by Yonaiker on June 20, 2017, 11:46:10 PM »
Well, I can swear I checked THAT locker in the surveillance room or it was locked, can't tell exactly my memory is blurry but I'll check carefully that area in the future.
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General / Re: underrail.info.tm
« Last post by Yonaiker on June 20, 2017, 11:34:54 PM »
This should be sticky, as can be lost easily on the forums and not many people knows about this tool.
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Bugs / Re: Massive transition failure in the middle of the game.
« Last post by Styg on June 20, 2017, 03:21:26 PM »
Unfortunately, I don't really know what's causing the problem since there's no reliable way to reproduce it. Actually, we never managed to reproduce it at all in the office. So I cannot guarantee that you won't get the error again. :/
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Bugs / Re: Impact speed of unique assault rifles
« Last post by Styg on June 20, 2017, 03:12:34 PM »
I would suggest looking at giving Jawbone some kind of buff to make up for the fix to precision penalties, it's pretty underwhelming for being the only unique crossbow you can find in the entire game. On the other hand if Expedition adds more well-balanced unique crossbows then you can disregard this.

It has pretty good damage and critical bonus with only minimal extra precision penalty, so I think it's pretty good. The actual drawback of Jawbone is the strength requirement.

I do agree that we need more unique crossbows, though.
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