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General / Re: Current state of crossbows
« Last post by DemoneNero on August 20, 2017, 11:51:16 AM »
Since elemental bolts can hit critically you can deal huge electric/heat/acid damage, deadly snares gives you always a critical hit (except for npcs immune to critical hits), bowyer gives you better criticals. Bladelings if I recall are immune to criticals, poison and hypertoxicity work great anyway
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General / Re: Where can i find(buy) robe or another hooded armor?
« Last post by Sanger on August 20, 2017, 11:37:03 AM »
What're you talking about exactly? Got a screenshot of an NPC wearing whatever it is you're looking for?
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General / Re: Where can i find(buy) robe or another hooded armor?
« Last post by vdamolov on August 20, 2017, 09:03:27 AM »
Plenty of NPC wearing them, Tchortists  providing it free.
Could be found in caves near SGS for example, and in other places.

NPS's armor doesn't show up as a hooded armor on my character. caves? where did first missions ?
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General / Underrail and frontend moddability
« Last post by Sanger on August 19, 2017, 11:04:16 PM »
Styg: I realise that at this point in time Underrail is unlikely to ever be especially moddable, due to the fact that there's no way to allow anyone to mod it in a compiled state without spending a lot of time and effort; that's unfortunate, as I think modding can prolong interest in a game quite a lot, but I know that trying to change it now is probably a poor use of limited manpower. I'm curious, though, whether after your experience with Underrail you'd consider making future instalments mod-friendly?
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General / Current state of crossbows
« Last post by Sanger on August 19, 2017, 10:27:45 PM »
I recently loaded up my old crossbow character to see how it fared in the game's current build, and was surprised by how effective it was, in fact I've been breezing through most of the game with it. Crossbows seem much, much better than they used to be and much stronger than e.g. chemical/energy pistols presently are. Anyone played all the way through with crossbows in recent builds who can tell me whether their old foes are still nigh undefeatable? I've had some trouble already with bladelings/dreadnoughts (which I was nonetheless able to brute force my way past by machinegunning shock bolts), but I'm interested in whether industrial bots/deep worms and particularly the big bad are still as much of a brick wall for crossbows as they once were, or if they're now easier to overcome.
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General / Re: Where can i find(buy) robe or another hooded armor?
« Last post by STEN on August 19, 2017, 08:07:11 PM »
Plenty of NPC wearing them, Tchortists  providing it free.
Could be found in caves near SGS for example, and in other places.
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Development Log / Re: Dev Log #54: Specialization and Veteran Level Changes
« Last post by UnLimiTeD on August 19, 2017, 07:31:07 PM »
Hmm, I just wondered:
Newer PnP games, or those with flat calculation mechanics for health, have a lot less problem with power creep.
Maybe balance problems in fights could be averted by slightly reducing the impact of leveling on the characters durability (potentially more at the start to balance it, of course)?

@Styg
So, given that "not enough hardcounters" is not the problem with energy shields, what would you try to change? Barring making all components useful, of course.
Directional shields? Timed fluctuations? Stronger shields that also reduce the wearers damage output? Bots that target based on EM emissions?
For all I can think of, I'm not quite sure I know what you actually think is the prime problem. I mean, body armour doesn't offer a lot of "tactical" choices, either, once you decide which one to wear.
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General / Where can i find(buy) robe or another hooded armor?
« Last post by vdamolov on August 19, 2017, 07:30:49 PM »
Hello everyone. Where can i find(buy) robe or another hooded armor? :o
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General / Re: Dialogue file reader
« Last post by Sanger on August 19, 2017, 03:28:48 PM »
Is there any way to modify the dialogues? For that matter, can the .k files in the knowledge directory be read/modified? I can't find any information on this anywhere.

There are a couple of mostly-functional udlg editors on teh internets, but you may need to leave the anglosphere to find them, as they are made by french and russian translators.

May I ask why you want to modify the knowledge files?
Similar reasons for why I'm interested in modifying udlg files - typo correction/general small time game tweaking options. (Well, I assume the .k files include item descriptions and the like, anyway, for all that they're wholly unreadable when compiled.)
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General / Re: Ack! No Oculus :(
« Last post by Sanger on August 19, 2017, 03:11:41 PM »
It's suboptimal because Oculus loses a valuable agent if you do it this way. Has nothing to do with who you talk to or whether you're seen. They pretty much tell you that killing him is a last resort.
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