Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General / Re: Are energy pistols as gimp as I think they are?
« Last post by Tygrende on May 24, 2017, 02:55:45 PM »
Energy weapons are pretty decent overall. That said you absolutely need crafting to get the most out of them.

Plasma pistols play very similarly to sniper rifles in that you can stack their critical damage to ridiculously high numbers with an amplifier, practical physicist and critical power. It's entirely possible to one-shot the final boss with a crit execute, or 2-shot him with 2 standard crits.

Electroshock pistols have decent AoE damage and stun to the primary target on top of that. Their critical damage can reach very high numbers as well. That said they work much better as a secondary weapon than a primary.

Sadly laser pistols are unimpressive. They are very comparable to 9mm Neo Luger pistols but simply worse, yes they can stack critical damage high, but plasma pistols are much better for that.

Quote
The real kicker is the feat limitation. Steadfast Aim seems tailor made for Plasma pistols, but it's quite costly to put 6 strength into a pistol build, and you have to make some hard choices if you want this feat, such as forgoing Practical Physicist or Stealth+Interloper, and losing out on Perception points to get your AP cost low enough to fire more than once per turn.  Steadfast Aim is the only reason to tolerate the very high AP cost of Plasma; other than that, with it's secondary damage types it seems pretty "meh".
Steadfast Aim is a strange feat. I feel it is intended to be used for high AP pistols (be it .44 hammerer or plasma) but only together with riot gear with a shield. Since riot gear with shield requires 4-6 STR to be used without penalties, the synergy is pretty obvious.

The problem is riot gear is lackluster compared to other options. I can't think of any situation where I wouldn't rather be using infused pig leather armor that is actually a better anti-melee armor than riot gear is, except maybe if I wanted bio protection from the vest, but that's stretching it.

That said 3 point into STR is not that much of a big deal for plasma builds. You only need 11 DEX to shoot twice with point shot, or 13 DEX if you want to shoot 3 times with point shot and adrenaline, that's not too bad. You would need 17 DEX to reduce their AP cost to 25 and shoot twice with regular attacks. While possible, it's hardly worth it. Steadfast Aim is not an absolute must for plasma anyways.

Not getting Interloper is hardly a big deal. The feat is little more than a convenience. Practical Physicist  is almost mandatory for plasma though.
12
General / Re: Ambush and night vision
« Last post by Tygrende on May 24, 2017, 02:34:53 PM »
It's still a great feat on any build that stacks critical damage high and puts points into stealth, namely snipers, plasma pistols and possibly crossbows. Situational, but when it works, it works wonders. You can easily reach 100% critical chance by the end of the game.

This video shows this pretty well:

https://www.youtube.com/watch?v=5hEIzls7qPc

That said sometimes it's hard to determine if the tile you are standing is completly dark and if the enemies are sufficiently illuminated. Generally enemies are sufficiently illuminated if:

1. They are standing right next to a fire barrel or other strong source of light such as wall lamps, etc.
2. They are standing right on top of a flare. Not next to it, the flare has to exactly under them
3. Close to the center of molotov flames
4. Inside very bright rooms

As for the illumination of the tile you are standing in, take a look at your portrait- if you see some flickering lights that means it's not totally dark.

I really feel there should be some sort of a indicator that shows whether the conditions for ambush are met or not. But beyond that, it really does work great.
13
General / Are energy pistols as gimp as I think they are?
« Last post by Hal900x on May 24, 2017, 02:19:50 PM »
Is it just me? I should qualify that being a masochist, and always wanting a challenge, in addition to trying a pure throwing build I also started up an energy pistol character that can't craft, lol. But that said, it does seem to be a hobbled weapon. Laser pistols have low damage, are resisted by shields, and a relatively high AP cost. Plasma have decent damage, but extremely high AP cost (I haven't tried electric weapons as yet). On top of that, several key pistol feats are restricted to firearms only. These guns are exceedingly expensive, especially if you aren't crafting, and many enemies in this game wear armor resistant to heat/cold/electricity, something that is irrelevant to a majority of builds, but not to energy wielders.

The real kicker is the feat limitation. Steadfast Aim seems tailor made for Plasma pistols, but it's quite costly to put 6 strength into a pistol build, and you have to make some hard choices if you want this feat, such as forgoing Practical Physicist or Stealth+Interloper, and losing out on Perception points to get your AP cost low enough to fire more than once per turn.  Steadfast Aim is the only reason to tolerate the very high AP cost of Plasma; other than that, with it's secondary damage types it seems pretty "meh".
14
General / Re: Ambush and night vision
« Last post by Hal900x on May 24, 2017, 01:51:20 PM »
:(
15
General / Re: Ambush and night vision
« Last post by Tygrende on May 24, 2017, 01:06:19 PM »
Quote
Do activated night vision goggles count as illumination for this feat?
No.

Quote
And secondly, must you actually be in complete darkness
Yes. The tile you are standing at must be completly free of any light.

Quote
does stealth mode count as "darkness"?
No. Tile illumination is the only factor.


16
General / Re: Will the game ever be available for Mac/Linux?
« Last post by lodhankelly on May 24, 2017, 12:26:21 PM »
hello. i love this game. but my brother have mac-pro. is there is availiblity of this game on mac-pro ?  :-\
17
General / Ambush and night vision
« Last post by Hal900x on May 24, 2017, 12:18:02 PM »
Do activated night vision goggles count as illumination for this feat? And secondly, must you actually be in complete darkness or does stealth mode count as "darkness"? Knowing this game, I'm guessing the answer to both is "no", but it's worth checking.
18
General / Re: "Point Shot" rounding?
« Last post by Hal900x on May 24, 2017, 08:26:58 AM »
Down.

It's possible to attack for less than 4 AP with Point Shot (:

Sweet, thanks. If I'm not mistaken, the Dex bonus to small weapon's AP rounds the other way 'round (up)?

EDIT: that was unclear on my part. Forget I said anything until I can formulate a rational question.

(ok, what I should have asked was: does the Dex bonus get applied before or after Point Shot) thx.
19
General / Re: "Point Shot" rounding?
« Last post by hilf on May 24, 2017, 06:20:18 AM »
Down.

It's possible to attack for less than 4 AP with Point Shot (:
20
Bugs / Re: XAL-001 and corrosive acid vials
« Last post by hilf on May 24, 2017, 06:18:42 AM »

Sadly I don't have 100% acid resistance to test with, but I think it would also apply corroded debuff to the PC even though he effectively resisted all the damage. That's really bad as corroded is going to lower said resistance.

Correct.
On the bright side it allows you to destroy Arke cameras. I felt so smart when i discovered it.

I find it kinda strange XAL has same ammo cap as regular acid gun despite being faster. It does not follow design all other guns follow.
Pages: 1 [2] 3 4 ... 10