Recent Posts

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General / Re: Chemical/energy pistols
« Last post by Fenix on September 23, 2017, 01:41:46 AM »
That's a great news epeli. You are like an angel.
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General / Re: Chemical/energy pistols
« Last post by TheAverageGortsby on September 22, 2017, 11:48:41 PM »
Hard Ironman? With one hand. And a bag over your head. And someone constantly beating you with sandbag.
You want an even harder challenge, try playing a game with a six-month-old in the next room and you're in charge of care and feeding.  I'll take sandbag torture any day, thanks.  :P
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General / Re: Chemical/energy pistols
« Last post by MirddinEmris on September 22, 2017, 10:53:57 PM »
Well, at least you have clarified it was normal.
yep, I'd rather play wacky build on normal than power gaming through hard.
I'm fine with it, I mean you can't truly judge build on Normal.
Normal is still the way it's meant to be played. But are you sure Hard is enough to truly judge a build? ;)

Hard Ironman? With one hand. And a bag over your head. And someone constantly beating you with sandbag.
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General / Re: Chemical/energy pistols
« Last post by epeli on September 22, 2017, 10:35:02 PM »
The good news is, both chemical and energy pistols are about to get better. And I hope we will get see a future where all types of pistols are more in line with more powerful firearms.

Well, at least you have clarified it was normal.
yep, I'd rather play wacky build on normal than power gaming through hard.
I'm fine with it, I mean you can't truly judge build on Normal.
Normal is still the way it's meant to be played. But are you sure Hard is enough to truly judge a build? ;)
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General / Re: Chemical/energy pistols
« Last post by Fenix on September 22, 2017, 08:29:04 PM »
Well, at least you have clarified it was normal.
yep, I'd rather play wacky build on normal than power gaming through hard.
I'm fine with it, I mean you can't truly judge build on Normal.
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General / Re: Chemical/energy pistols
« Last post by belial12 on September 22, 2017, 04:21:47 PM »
Well, at least you have clarified it was normal.
yep, I'd rather play wacky build on normal than power gaming through hard.
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General / Re: Chemical/energy pistols
« Last post by Fenix on September 21, 2017, 08:16:03 PM »
Well, at least you have clarified it was normal.
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Yeah, your char looks a little underleveled and undergeared, and more combat drugs are appreciated too.
Also I drew a build - pure theorycraft thoug - of stealthy sladgehammerer, who probably can smash final boss in two without problem.

While I see Bruno's request, heavy tin cans were never my cup of tea.

So, I made stealth one-shotter with hammer. Balor's hammer.

http://underrail.info.tm/build/?AwGlEYQJgVhcBsIkA4QGYNYOxjxdOcdCcIwkFUFOUCYeu+B5pt-PJcNWaAThAAWUIIExBIGLgRxscFBL7ogA

There are few variation - not sure how to use last feat.
Is it Opportunist, or Deflection (which should give +100 dodge), or Evasive Maneuvers, or Pummel (how useful it is at all, tell me who played hammerers?)
I concidered Bone Breaker and Super Slam as a waste and overkill.

Also I took both Sprint and Hit and Run, ans it can be overkill too, so possibly we can throw out one of them.
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Discussions / Re: What do you play right now?
« Last post by Fenix on September 21, 2017, 06:08:25 PM »
Divinity Original Sin 2....
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General / Re: Do the ambush feat work with various utility attacks?
« Last post by hilf on September 21, 2017, 02:57:05 PM »
Can anybody confirm if ambush affects chemical pistols? (It seems like it should, but the ammo is unconventional.)
It does.
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