Recent Posts

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1
Bugs / Old Ib & sons' hostility is reset on save/reload
« Last post by Phr3ak on Today at 03:02:34 pm »
Attacking any of them makes all of them hostile. But after save/reload only the guy who was attacked remains hostile, and the rest is reset to unfriendly (though any of them who sees another one who is hostile will become permanently hostile)
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Suggestions / n16 refurbish suggestion
« Last post by harperfan7 on Today at 11:55:46 am »
Since the n16 refurbish is a lame duck; its just a frame and some money for some extra damage and a +5% precision bonus (and the magazine becomes curved for some reason), I had a genius idea and I can't believe I didn't think of it sooner.  With heavy duty installed, the refurbish could add an m203 ("n203" I guess) to the rifle and give it an option in the invoker to fire its single loaded grenade.  M203's are 40mm.  Not sure what all parts it would need; a short 40mm barrel for sure.  The holes in the handguard are kino btw and should be added to the guns icon.
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Bugs / Re: [1.0.0.5] Ironhead warehouse
« Last post by yako on Today at 01:26:19 am »
Still looks bugged
4
General / Re: Any special places where the Camera Jammer is really useful?
« Last post by yako on April 25, 2024, 10:50:02 pm »
I think it is easier to destroy cameras using any silent weapon and restealth or run away. Throwing knife can kill the one at the magatzin gate without any consequences (the nearest soldiers will just check the camera mount and return back).

The device would probably be far more useful if it also increased "camera ping" to make factions hostile only after the camera turns red and reports you.

Quote
In Arke, you can't kill the cameras

You can destroy them if you took Phreak's glove (energy siphon attack bypasses their resistances).
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General / Re: Any special places where the Camera Jammer is really useful?
« Last post by harperfan7 on April 25, 2024, 10:34:57 pm »
I imagine if you're sneaking through a hostile grey army base, it would help, especially at the magatzin gate if youre hacking it.  In Arke, you can't kill the cameras and the patrols are endless, so there as well.  I could see it helping in the nexus a bit, but I dont have a specific example. 

I think its one of those things where if you dont mind savescumming (or metagaming), you wont see the point.
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General / Any special places where the Camera Jammer is really useful?
« Last post by ciox on April 25, 2024, 09:47:17 pm »
What are all of the places where the Camera Jammer is useful? And I mean truly useful as in it lets you accomplish something that you couldn't do just by sneaking around.

From my experience trying to make something happen even with a very high Hack skill, it kinda doesn't do anything interesting. Maybe it helps a little if your character is very slow or something and can't just dodge camera cones. But that's about it.
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Bugs / Re: Rig raid solo bug
« Last post by harperfan7 on April 25, 2024, 08:26:17 pm »
 :'(
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Done.
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Bugs / Re: Two bandits guarding HVPC don't return to their positions if distracted
« Last post by Phr3ak on April 25, 2024, 03:45:11 pm »
Same with the Hopperdrome guard standing near the forklift.
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I guess internally the grenade actually tries to use the player's stealth mode ability, rather than applying stealth directly.

Yeah, but it's not clear whether it was intended. One argument that it was not (or maybe a separate bug) is that if you have 10 <= AP < 20, then after throwing this grenade you can end combat in presence of hostiles even though you are not in stealth mode, but combat is immediately re-initiated after that.
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