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Messages - MetaSieg

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1
Development Log / Re: Dev Log #55: Global Map
« on: October 27, 2017, 01:30:13 pm »
Well this will really help with exploring. I was always paranoid that I'd missed an area when I was running around.

2
General / Re: What time will it release on Friday?
« on: December 17, 2015, 05:10:55 pm »
That's 8:00 AM for those of you who live in Wisconsin like me.

3
Development Log / Re: Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 11, 2015, 11:45:05 pm »
Oh glorious day :-* !

This about sums it up really.

4
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 06, 2015, 01:24:42 am »
Oh my God, Oh my God, Oh my God,  yes, yes, yes!

5
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 09, 2015, 06:35:57 pm »
Finally a new dev log, and look at all the new shiny things. OK serious time, the reworked areas are looking very nice. And I can finally see what's in some of those locked off areas in SGS.

6
Development Log / Re: Dev Log #40: Quick Update
« on: July 13, 2015, 04:39:57 pm »
That is some haunting music. Looking forward to exploring the place.

7
General / Re: Post You build :)
« on: March 28, 2015, 01:12:28 am »
Thanks Greep & epeli that helps a lot.

8
General / Re: Post You build :)
« on: March 27, 2015, 11:07:36 pm »
To be honest I'm pretty newbie when it comes to psi. The main things I'm after are cryo for the slow and freeze and punch for the stun plus electro for bots and force field just because.

Armor wise I'm uncertain probably riot gear, no stealth. Although I'm really interested in the new Tchort robes. (wiki hasn't added a page for those yet.)

Ehh I'll just wing it and see what happens. Half the fun right?

9
General / Re: Post You build :)
« on: March 27, 2015, 10:55:40 pm »
A bit off topic but sense we're talking about builds maybe you guys could give me some advice. I want to make a build that uses assault rifles mainly but also some psi (meta & psycho) for some cc. Trouble is I really don't know what my stat spread should be.
I know I need at least 6 Str for the guns (one needs 7 but meh) and Will and Per are going to need to be up there as well. So what should be sacrificed and what shouldn't? I'd hate to lower Int as that ties to skills and less Con means less HP. I'm driving myself crazy please help.

10
Development Log / Re: Dev Log #38: Version 0.1.14.0 released
« on: March 27, 2015, 09:57:38 pm »
Gah I don't check the site for a few days and look what happens. Thank God it's the weekend.

11
General / Re: Gotta love enrage
« on: March 16, 2015, 08:10:29 pm »
That is some fine carnage. Well done.

12
Development Log / Re: Dev Log #37: Institute of Tchort
« on: February 02, 2015, 06:22:25 pm »
The changes to Psi are a very welcome addition, though I imagine some tweaks to psi cost and the psi pool will be needed before a good balance is found. The Tchort areas are just amazing I'm drooling on my keyboard here. And please, pleeease tell me we can get those armored robes.

13
General / Re: The stuff we deal with during development
« on: November 10, 2014, 02:32:24 pm »
Off the top of my head, Baldur's Gate and Icewind Dale did this as well.

14
Development Log / Re: Dev Log #35: Portraits and Music
« on: October 28, 2014, 01:28:33 pm »
Well first of all yay portraits. I like the new foundry music and I'm looking forward to seeing the Church of Tchort (someday I'll figure out how that's pronounced).

15
Suggestions / Re: The Robe (standard).
« on: October 24, 2014, 08:30:13 pm »
I definitely agree about the crafting suggestion, the more armor we can make ourselves the better imo.

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