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Bugs / Re: Haunted doors
« on: July 17, 2015, 06:36:22 am »
...happy Halloween!!!
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I agree especially on the parts about Trading and Super Steel.
About Difficulity: enemies scaling to your level is something that many rpg players hate, but enemy scaling is very common feature in RPG games for a reason. The set of enemies in quite limited in Underrail and when there is no scaling, you have quickly seen every single enemy there is and know exactly how to fight them. Introducing some kind of enemy scaling system, that is not tied to your level, but on the difficulity level of the location would make the game more interesting. Having a few extremely experienced rathounds in the Rathound King's lair would certainly make the fight more interesting. And to be honest, I wouldn't argue against rathounds getting a bit tougher as you level up. Since level up is something you do at will, the payoff in getting new skill points and traits would be facing increasingly more difficult enemies.
I remember Nethack (?) had this system where Enemy level = (Your XP level + Dungeon level) / 2. It is a system that keeps game interesting also on the higher levels.
Of course this is a kind of big thing to introduce to the game at this point, but I don't mind waiting if the games gets more polished.
Thanks!
Well, can't find topic about SitS on RPGCodex.
Besides Fallout 1, 2 and Tactics I mean. I'm looking for an isometric sci-fi RPG or MMORPG while I'm waiting for Underrail to be finished.
This game is awesome. Alongside Underrail, it is the only *new* game I am excited about.True words!
Has everything a quality RPG needs:
- Classless, skill-point based character progression
- Open world Fallout-ish structure: do quests in the order you see fit!
- Party-based RtwP system: create one or more characters and recruit NPCs
- Cool, gritty Transylvanian world
- OLD SCHOOL! Really, really tough game!
Recommend you purchase it
I not far in game, so I have a questions if you don't mind.
Can someone besides specific race\people use that thing, that require Nobility skill?
I want to create dude with this as temporal party member, then throw him away.
How many levels I can get? Not include grinding of any kind.
Skill managment - it is useless to rise all social skills in third book?
Or one is enough?
Don't want to find myself in the midgame with wrong build.
There is also DARKLANDS, released in 1992, I think. The graphics look very dated nowadays (though I love them) but I think it was really the first sandbox / open world RPG. Based in medieval Germany.