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Messages - Diggfinger

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16
Bugs / Re: Haunted doors
« on: July 17, 2015, 06:36:22 am »
...happy Halloween!!!

17
Development Log / Re: Dev Log #40: Quick Update
« on: July 13, 2015, 02:14:20 pm »
Without looking (do not want to ruin the surprise :P) I will take your word for it and trust that it looks awesome!

Take your time, Styg. I noted in my nerd calendar that the game will be released in September or October at the earliest, but probably rather November/December.
Please bear in mind however, that I refer to the year 2015, not 16 or 17... :D

Good luck and keep up the good work!

- Digg

18
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 07, 2015, 12:11:22 pm »
I agree especially on the parts about Trading and Super Steel.

About Difficulity: enemies scaling to your level is something that many rpg players hate, but enemy scaling is very common feature in RPG games for a reason. The set of enemies in quite limited in Underrail and when there is no scaling, you have quickly seen every single enemy there is and know exactly how to fight them. Introducing some kind of enemy scaling system, that is not tied to your level, but on the difficulity level of the location would make the game more interesting. Having a few extremely experienced rathounds in the Rathound King's lair would certainly make the fight more interesting. And to be honest, I wouldn't argue against rathounds getting a bit tougher as you level up. Since level up is something you do at will, the payoff in getting new skill points and traits would be facing increasingly more difficult enemies.

I remember Nethack (?) had this system where Enemy level = (Your XP level + Dungeon level) / 2. It is a system that keeps game interesting also on the higher levels.

Of course this is a kind of big thing to introduce to the game at this point, but I don't mind waiting if the games gets more polished.

I disagree on the level-scaling.

I find that Fallout and Might and Magic are good examples of how you can make an interesting experience without it. Imagine late level fights with rats in Fallout if they are scaled up - just would not make sense. I think Fallout2 was a good example of a game where the difficulty starts out quite tough, then becomes 'just right' from level 6-14 where after you basically start becoming over-powered and fights are too easy (except perhaps Enclave random encounters). Now, if Underrail could somehow improve that to make late levels challenging as well it would be awesome (as I think was alluded to by Atchodas).
But level scaling? No, to me it feels natural that people should have a hard time in the beginning no matter which enemy you fight (low health, poor skills) but that basic enemies should of course gradually become easier. Of course, you can always place tougher versions of those basic enemies in later areas...

Moreover, I love how M+M just places super tough enemies are certain areas which requires you to be a certain level. Underrail could do that too!

Sorry for my random ramblings - but it seems to me that it might not be the best way to go (reminds me of Oblivion, which a good friend of mine hates for that very reason).

- Digg

19
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 07, 2015, 08:30:49 am »
Just do like old school Might and Magic: have a 'normal' and 'easy' mode.

'Normal' should be tough as balls  8)

21
General / Re: Custom Portraits
« on: July 03, 2015, 09:59:20 am »
Outstanding work, gentlemen!

22
Other Games / Re: serpent in the staglands
« on: July 03, 2015, 09:26:15 am »
Well, can't find topic about SitS on RPGCodex.

here is the RPG Codex post:http://www.rpgcodex.net/forums/index.php?threads/serpent-in-the-staglands-a-darklands-inspired-pixel-art-rpg-released.90686/page-95#post-4003934. Admitted, its rather long, and suggestions/tips on character builds are bundled together with general impressions from the game. But if you start looking at the later posts (after the game was released, obviously), there are some good tips.

Here are the some of build suggestions from Whalenought I was talking about (see their Twitter page for the full lot, just scroll down):

-Build Concept #3: The Trapping Teleporter! Create a portal and leave traps and AoE spells for unsuspecting enemies.
https://pbs.twimg.com/tweet_video/CFlzs0oWIAAKS4I.mp4

-Build Concept #2: The Summoner! No spell casting required, and a great way to combine aptitudes and combat skills.
https://pbs.twimg.com/tweet_video/CFfLU36VAAAXnFH.mp4

-Kickstarter update #20: Launch Trailer, GOG, Humble Store, Build Concepts! Check it out! http://kck.st/1IKGwrs

Are you enjoying the game so far?

I plan to indulge myself and buy it tonight after work ;)


Btw, you can also sign our petition to help get more reviews for the game!!
http://www.ipetitions.com/petition/reviewserpent-in-the-staglands

23
Discussions / Re: Any games similar to Underrail I could check out?
« on: July 03, 2015, 09:13:58 am »
Besides Fallout 1, 2 and Tactics I mean. I'm looking for an isometric sci-fi RPG or MMORPG while I'm waiting for Underrail to be finished.

Check out Serpent in the Staglands (www.serpentinthestaglands.com).

Its a brand new oldschool CRPG inspired by Fallout (open world, classless character builds), Baldurs Gate (party based, real time combat with pause) and Darklands (gritty, Transylvanian inspiried setting).

While you're at it, you can sign our petition to make the game more known!
http://www.ipetitions.com/petition/reviewserpent-in-the-staglands

24
Discussions / Re: How did you find out about this game?
« on: July 03, 2015, 09:06:55 am »
RPGCodex.

Ignored it first because Im usually not into indie games. But when I read "classless" and "inspired by Fallout, Arcanum and System Shock"...well, I was hooked  :D

25
Other Games / Re: serpent in the staglands
« on: June 29, 2015, 07:14:19 am »
This game is awesome. Alongside Underrail, it is the only *new* game I am excited about.
Has everything a quality RPG needs:

- Classless, skill-point based character progression
- Open world Fallout-ish structure: do quests in the order you see fit!
- Party-based RtwP system: create one or more characters and recruit NPCs
- Cool, gritty Transylvanian world
- OLD SCHOOL! Really, really tough game!

Recommend you purchase it  :D
True words!

I not far in game, so I have a questions if you don't mind.

Can someone besides specific race\people use that thing, that require Nobility skill?
I want to create dude with this as temporal party member, then throw him away.

How many levels I can get? Not include grinding of any kind.

Skill managment - it is useless to rise all social skills in third book?
Or one is enough?

Don't want to find myself in the midgame with wrong build.

I cannot help you with any specific build tips, as I have not acquired the full game yet.

You can try @whalenought's Twitter page (or their website), though, as they have a few build suggestions to get you going.
Alternatively, check out the RPG Codex where there are detailed discussions about the mechanics and the game itself.

I try to refrain from reading such posts, however, as I like to experiment and find my own favorite builds :)

Hope this helps,

- Digg

26
Other Games / Re: Wasteland 2
« on: June 25, 2015, 10:49:22 am »
THis game looks better and better with the Director's Cut coming sometime in 2015.

Waiting to get a better system to play it, but I already bought it :P

27
Other Games / Re: List of sandbox games?
« on: June 25, 2015, 10:47:06 am »
There is also DARKLANDS, released in 1992, I think. The graphics look very dated nowadays (though I love them) but I think it was really the first sandbox / open world RPG. Based in medieval Germany.

Serpent in the Staglands pays homage to that game:
www.serpentinthestaglands.com


28
Other Games / Re: serpent in the staglands
« on: June 25, 2015, 10:45:40 am »
This game is awesome. Alongside Underrail, it is the only *new* game I am excited about.
Has everything a quality RPG needs:

- Classless, skill-point based character progression
- Open world Fallout-ish structure: do quests in the order you see fit!
- Party-based RtwP system: create one or more characters and recruit NPCs
- Cool, gritty Transylvanian world
- OLD SCHOOL! Really, really tough game!

Recommend you purchase it  :D

29
General / Re: Is this game still in development?
« on: June 25, 2015, 05:30:25 am »
Styg sold the rights to Bethesda who is converting underrail to the gamebryo engine. So yes! Still on its way  :D

30
Suggestions / Re: Online?
« on: June 24, 2015, 06:11:20 am »
Short answer: no

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