31
Bugs / Re: Electrokinetic Imprint targeting routine
« on: January 15, 2018, 12:59:41 pm »
Still the same. 1.0.3.20 version.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Interesting. 9 con for Survival Instincts? Or you meant perception?Yeah, for Survival Instincts and Last Stand., It's 50-65% critical build. You don't need grenades/trap for full psi, It's self-sufficient.
Guys did you have any luck with pure PSI build? Are traps and greandes really mandatory for DOMINATING?Currently playing with full psi build(20 lvl Core City, oddity), will create some topic later after I will clear DC and last boss. No grenades, caltrops, traps. 3/3/6/9/10/6. Recorded videos with almost all "trouble points" - Newton, Rathound King, Foundry Beast, Arena, mb something else.
That's level 18 at least. You'll encounter robots long before that.Yup, It will be just harder. That's all, but you won't totally suck like some psi or knife builds.
Also without crafting you don't get mk3 bolts, mostly mk1 with couple of mk2 from higher level shops. Same with acid traps.You can actually buy MK3 Shock bolts in _several_ shops.
Overall, i would not recommend playing crossbow build without crafting. It's one of the most crafting dependent weapon after all. I'm not even sure it's possible to even finish the game with non-crafting crossbow build.Completely agree with you, you need high electronics for shock bolts, googles, Cloaking Device and Shield. High Mechanics for your best friend - Crossbow(there is only one unique crossbow and it's pretty mediocre); High Tailoring for nice infused tabi+armor and medium chemistry for chemical bolts crafting.
What's frustrating about them is that even at level ~18, with maxed dodge, Nimble and wearing Tabi boots I can't seem to dodge their initial sting, at all.Buff from Stealth Mode "When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet".
What's worse, on my other character with 12 PER I don't even begin to spot them (not even the non-targetable shadow outline) before I get attacked.Detection Googles really helps here.
Crossbows have a hard time with robots; you're basically stuck with shock bolts and EMP grenades.Deadly Snares + Elemental Bolts + Critical Power + Acid Blob Trap + Shock Bolt MK3. 1-Shot all Robots, Industrial need 2-3 shots.
Now when you said this, mb you are right. When I have played with my hybrid build I don't bother to look in this matter.I'm not so sure about practical physicist versus high technicalites. If i take 8 int (which is also good for a lot of bonus skill points), thats +24 % base damage, which seems betters than +25% critical damage bonus (62.5 with critical power) if you get more than ~160 critical damage bonus (i didn't do the maths properly). Both would be even better of courseHT is much better than PP. The latter is better only if you have Crit Power, don't use Amplifiers on your guns and have 65% or more chance to crit.
I'm not so sure about practical physicist versus high technicalites. If i take 8 int (which is also good for a lot of bonus skill points), thats +24 % base damage, which seems betters than +25% critical damage bonus (62.5 with critical power) if you get more than ~160 critical damage bonus (i didn't do the maths properly). Both would be even better of courseBut I had 7 INT and my primary attacks with energy weapon were "Aimed Shots" or buffed shots with Focus Stims and even with 8 INT 62.5% > 24% from my point of view, especially devastating with Electroshock pistol.
Also can i ask what was you final set of armor ?I hadn't invested in tailoring(only 10 for grenades) so I had 2 sets of armor: Biohazard Suit+Boots(very useful in DC, obviously, even with such severe penalties) and... Rathound Regalia+Ninja Tabi Boots, cuz it's best "stealth" armor in my case(no tailoring, no Nimble feat), no guns/crossbows users in DC(which can oneshot you) and most enemies can be skipped; all available heavy armors(Metal/Riot) just lol for DC.
opportunistI was able to complete the game with hybrid chemical/energy pistol build. But my stats distribution was a bit different - 3/8/6/3/10/3/7.
pack rathound (feels mandatory considering how much bear traps and mines i'm using, and i don't use cheat engine)
aimed shot
quick tinkering (mandatory for my build)
grenadier (extremely useful for frags and incendiaries)
cooked shot (super good with the buff to chemical pistols)
mad chemist
execute
ambush (not sure it's a wise choice so far, but i like the idea, and it pairs well with incendiaries)
I'm hesitating a lot for the last 5 feats, i'm currently considering :
- three pointer, point shot, sharpshooter, critical power and fatal throw ;
or
- sharpshooter, critical power, high technicalities (with +1 int at lvl 16), pratical physicist and point shot or power management : so it'd be a hybrid chemical/laser pistol build, which seems fun considering that setting ennemies on fire with incendiary pistol can help triggering ambush.
Guys I need a confirmation here: Does creeping dread/Eye of Tchort debuff seems to stack faster on dominating difficulty for you?Faster from my observations or mb Styg changed debuff rate on all difficulties.
Are dodge/evasion builds still viable at dominating difficulty at version 1.0.3.x? Yes. Did it also received a noticeable nerf? Also yes.That was the reason I have played with 0 dodge/evasion char on DOMINATING difficulty...
Well, maybe you know something that I don't or you are really good player but I really cannot see how can you manage 4-5 NPCs with a lot of controlling, a lot of HP and hell a lot of DPS that game throws at you from time to time... Maybe because you played the game so much you know exactly how to prepare for each encounter - what armorOmg, no! Playing with 1 armor(except set for sneaking and set for bio-resistance) and don't really care about preparing for each encounter(except some hardest like Fort Apogee, for example).