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Bugs / Re: Taste for Blood: problem with description and killing blow
« on: March 08, 2015, 08:17:49 am »
Wow, thank You, man!
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Yeah.I like how all the changes to crafting sound though it is a little sad to hear that disassemble is a feat rather than something available to all characters.Totally Agree with this.
As for your example I cannot speak for your experience. Mine is, get to junkyard, get stuff much better than whatever you'll find on any quest around or exploring. With luck you can find something on the same level as what is available there... Also durabillity is not really much of a sign of superiority although better durabillity usually means better stats. But waht matters is the stats, durabillity, meh you can repair it anyway.
Perhaps you don't realise the full scope of this so let me explain.
Option one, merchant pays too much, too much money floating around.
Option two, merchant pays just about enough for you to always have enough equipment. Not too much money floating around but still no reason to go exploring and doing sidequests.
Option three, merchant doesn't pays enough, it still doesn't matters if you go do sidequests and explore because you are still limited to the quantity that the merchant buys and as such you still won't have enough money.
There isn't a way around this because the problem lies with the limits of merchant buying.
When you have no limits in how much they buy, it's only a matter of adjusting prices, but when you limit how much stuff they buy, you create a whole new problem with the economic system.
You get more chances of droping something useful, which I can get by going to town and just buying something a lot better.
he point that the DT wouldn't be halved is for the case of say 8 slashing DT, 2 blunt 2 pierceSeems fair to me. Slashing DT is high so longsword does little damage, blunt and piercing DT are low so morning star does good damage.
where the longsword does 10 - 8 = 2 damage and the morning star does 5 - (2 / 2) + 5 - (2 / 2) = 8 damage
it just would be so off balanace.
Bug still appears if you wear multiple body parts that together have 15%. I have siphoner leather armor with 10% and bladed siphoner boots with 5%. That gives me red 0%.
Maybe we could get 1 stack every time we kill living target? Until you find a way to fix this.
In other news, I've taken the time to do some UI improvements. This is probably the definitive list of the UI changes as I have tons of other stuff to get done before we release the game so I hope I answered most of your complaints/suggestions:so it's unlikely to happen.
150? No, you get 166 skill with 10 supporting base ability. 110 base skill at level 20 and 8.5% bonus per base ability point above 5. So if we're counting +2 Junkyard Surprise, you can get up to 166 crafting (or any other) skill with 8 int (or other base ability).Oh F*ck! Wiki "Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%." is Wrong!
True formula(calculated with help of my chars): 8.5(not 10)% bonus per base ability point above 4(not 5!).
I was about to reply with something like this.Taking into account that you can chose a max of 8 skills (divide starting points by 15) and you stick 5 crafting skills and 3 psionic skills, I don't see where you get enough for lockpicking, hacking and a social skill of your liking. That would requir you to have 45 extra starting skill points and 15 extra skill points per level.
But you can put skill points into other skills as you level up. You don't need to max every starter skill every level, especially if you're in a position where that's not required to progress or in need of those skill points. I usually never pick biology when I start out, but I put 20 points into it when I first level up just so that I can get the doctor feat, but that leaves me with not having maxed one or two of my starter skill, but I make sure I sacrifice the skills I don't need to have a high level at the moment, relative to my character level of course.
Hehe, couldn't agree more.Pre nerf Eviscerate and TfB in action:Nice but useless in real hard combat. =P