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Messages - hilf

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361
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 15, 2016, 03:32:40 pm »
Does killing Faceless in Underrail make them hostile to you in DC?
I wanted to talk to Faceless group near Core City but they attacked me! Other Faceless gorups weren't hostile. I had to defend myself. It wasn't my fault :-\

362
General / Re: Curious about my builds viability
« on: January 12, 2016, 07:28:33 am »
If you travel to Rail Crossing metro station and go north you can grab, like, 5 poppies. But be careful, there are crawlers at the end of this cave.

363
Suggestions / Re: flag Dog Crate as a Utility
« on: January 12, 2016, 06:02:41 am »
You can drag dog crate to your action bar and use it from there with number keys.

Dog crate is not an utility item because it has very specific, quest oriented, non combat usage.
Utility items are combat items. You can use nets to entagle enemies.

364
Makes sense.

Psychosis has not been changed for a long time and PSI mechanics changed quite a lot. PSI cost is much more important than it used to be.

When comparing Psychosis to headbands we should remember that:
- it costs you a feat
- it locks away two other feats
- you don't get to choose which PSI schools to affect
- you can't turn it off

365
General / Praetorian Security gone nuts.
« on: January 09, 2016, 07:45:46 am »
They are killing everyone they see. Except me.

It started after i killed burglar in a house in front of their HQ.




366
General / Re: Solution to the slow walking speed (guide + pics)
« on: January 08, 2016, 07:35:10 pm »
Thanks mate, it helps a lot. Makes shops restock faster, which is good.
I use x2 all the time.

367
Suggestions / Re: Currency priority when trading
« on: January 05, 2016, 03:50:03 pm »
I pretty sure it's a bug. In the alpha builds it worked the other way around, SGS credits would always get prioritized when you could use them.

It would be cool if it was a bug.
I'd rather not create another thread about same subject. Hopefully some developer will visit this one and sort this problem out (:

368
General / Re: I don't understand Cryogas Grenade
« on: January 05, 2016, 10:48:37 am »
Use them out of combat. Just remember to stay out of enemy vision range.
what is going to change if I throw it with OR without enemy watching?
Combat will not start.
If enemy is stationary he will get f**ked.

369
General / Re: I don't understand Cryogas Grenade
« on: January 05, 2016, 07:11:26 am »
Use them out of combat. Just remember to stay out of enemy vision range.

Works with contaminated gas nades as well.

370
General / Re: Crowd control for non psion/crossbow users?
« on: January 05, 2016, 07:08:55 am »
Traps!


Dirty Kick, Cheap Shots for melee.
Combo, Pneumatic combat gloves for punchers.

371
General / Re: Matt Chat Styg interview
« on: January 04, 2016, 07:09:13 pm »
Hopefully, there will be.
That one was pretty short.

372
General / Re: Fix my build
« on: January 04, 2016, 06:33:14 pm »
225% is NOT a damage bonus, it's total damage done by snipe (not counting stealth bonus).
In other words damage bonus is 125% + 1% per stealth. With stealth reduced by heavy armor it's gonna be like 135%.

And it's not bad TBH. It can be boosted with +special attack damage items. Sniper rifles have long range so you can Snipe enemies outside their vision range. You just wouldnt be able to 1HKO as many targets as high stealth sniper.

373
General / Matt Chat Styg interview
« on: January 04, 2016, 05:45:36 pm »

374
Suggestions / Weaker DOT not replacing stronger one.
« on: January 03, 2016, 01:35:39 pm »
Now it does and it sucks.
I'm talking about DOTs that do not stack like burning.


Also if your enemy is burning and panicking, another burning will add aphobia, but enemy will still panic. Yet another burning will remove panicking.
I think aphobia is applied too soon in this case.

375
General / Re: Fix my build
« on: January 03, 2016, 09:05:43 am »
Well, there's option to use Biology as your defence. With 60 Bio you can craft Aegis. This and morphine will give you 65% damage reduction (not same as damage resistance) for 3 rounds. After that you quaff your best health hypo and your back to full (or nearly) HP, avoiding Morphine withdrawal effect.

For better effect you can take other damage reduction sources like Conditioning (needs 5 CON) or lifting belt.
You can also increase healing with feats and there's certain endgame armor that boosts healing.

But it is something i yet need to test.

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