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Messages - PhrygianDominant

Pages: 1 ... 15 16 [17] 18 19 ... 68
241
Bugs / Re: Synesthete Lunatic Scanner guard AI issue
« on: May 14, 2023, 09:42:39 am »
He had 5 strength. Weakling.

Fixed for the next patch. He'll still prefer psi over sledge, but he'll clobber you when he feels like it.

242
Bugs / Re: Otto minor dialogue issue
« on: May 10, 2023, 08:58:50 am »
Fixed for the next patch.

243
Bugs / Re: Bugged Lucas Vencel dialogue
« on: May 08, 2023, 09:57:49 am »
Fixed for the next patch.

244
Bugs / Re: Doctor M dialogue minor bug
« on: April 24, 2023, 02:44:16 pm »
Fixed for the next patch.

245
Bugs / Re: Expedition Jet Ski equipment and Ladelman
« on: April 24, 2023, 01:50:46 pm »
Yeah, it's an oversight. Fixed for the next patch.

246
Bugs / Re: possible marcus bug during kidnapping
« on: April 24, 2023, 11:26:47 am »
It is a bug. Before you talk to Briggs you can only speak to Marcus while Ladelman's sulking. Fixed for the next patch.

247
Bugs / Re: Aran homicidal behavior
« on: April 24, 2023, 09:33:36 am »
Fixed for the next patch.

248
Bugs / Re: Razor dialogue bugs
« on: April 20, 2023, 06:20:55 pm »
Fixed the first part. I wasn't able to pinpoint why the naval combat bugs occur, so I'll return to it later on (unless someone else experienced a similar issue and has a save where it happens consistently).

249
Bugs / Re: Aegis Expedition questline possible unintented behavior
« on: April 19, 2023, 10:29:10 am »
Crimson Meadow is indeed skippable. If I recall correctly, originally you had to report it, but that was changed at some point, as the location is not mandatory for the progress of the questline, regardless of who your working for, if anyone, if you already know what you're doing.

250
Bugs / Re: [1.1.5.11] Bugged Quest Tracker on Expedition
« on: April 18, 2023, 11:58:39 am »
Fixed for the next patch.

251
Bugs / Re: Improve camp defences quest bug
« on: April 18, 2023, 11:58:20 am »
Fixed for the next patch.

252
Bugs / Re: Mushroom Cove Scavenger quest not completing.
« on: April 12, 2023, 09:29:52 am »
Maybe you did something out of sequence that wasn't handled properly on our end. Do you still have a save where this happened?

253
Bugs / Re: Foundry still turns hostile after exiting prison
« on: April 11, 2023, 10:45:51 am »
Hi, and sorry for the late response. So I just retracted your steps (if I'm understanding everything right): entered stealth, trespassed, got recorded by the camera outside the sec room but wasn't seen by anyone else, then talked to Delma (hadn't talked to Everard), got permission to enter sec room, erased footage, and walked out - and no one was shooting at me. The two flags you mentioned are both set to false, and the code does check their values.

If that order of events is correct, then it's probably something very specific that we're missing here. If you're still around, it'd appreciate it if you could send me your save after this happened but before you left Foundry (if you still have it). You'll find saves in C:\Users\[You]\Documents\My Games\Underrail\Saves. Copy the folder named like your save, upload it to Google Drive, Dropbox or similar, and post the link here.

254
Bugs / Re: Echoing Soliloquy high persuasion bug?
« on: April 11, 2023, 09:23:08 am »
Very late response, but I tested this and while the feat's effect works well on lower difficulties, the current formula kinda doesn't apply well to higher difficulties. So I reworked the formula for the next patch, and it should now be a lot more reliable.

255
Bugs / Re: Octavia merchandise check
« on: April 10, 2023, 10:41:21 am »
They all have extra requirements beside the "unlock store" one: Vuk's check requires you to start the Psycho quest, and Kiro's requires you to discuss the accelerator with him.

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