Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mac Orion

Pages: 1 2 [3] 4 5 ... 9
31
Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: January 18, 2017, 08:47:56 am »
Fantastic graphics man! Great Design, feel a bit envy, do you have some page with your portofolio or some other work?

32
General / Re: Copy of Underrail Given Away With Wasteland 3!?
« on: October 12, 2016, 02:45:38 pm »
The stasis guys did some artdirection and you can definitely see it.

http://store.steampowered.com/app/380150/

33
General / Re: So, is the game officially *done*?
« on: September 15, 2016, 07:59:35 am »
Don't worry, will we are waiting for the Freelancers to finish it up, we are working on the new thing. It's gona be goood, cant wait for the reaction of you guys :)

34
Suggestions / Re: Extended Crafting
« on: June 18, 2016, 08:00:47 am »
spoiler ahead


later in game you can get supersteel plates and craft even leather/light armor with it, giving you special abilities. You can read up the wiki for more info.

35
Suggestions / Re: Map Editor & Modding
« on: June 18, 2016, 07:58:39 am »
we script everything directly in visual studio, that would open up the engine, so we would need to make those tools for commercial use, and that eats to much time we would rather spend making good games.

36
Suggestions / Re: Spare shield...
« on: June 18, 2016, 07:55:34 am »
That would make you overpowered and trivialize shields.

38
General / Re: Underrail 3d map
« on: February 24, 2016, 10:33:02 pm »
you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.

39
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 22, 2016, 09:51:03 am »
At Black Crawler, I got Contaminated Bullets bluprints. But maybe it is randomized.

those blueprints are not randomized, we added static blueprints around the world, so people are not dependend on rng.

Those areas are new content, created after the release, to give the world more consistency and help with some quests so people dont have problems to find the lost train (just walk the rails).

We will add if time allows us new areas with every bigger content patch.

40
Suggestions / Re: More flame weaponry
« on: February 21, 2016, 09:15:16 pm »
Well its not based on Metro, its based on the world of Underrail. But still a good suggestion, I tested some new effects but still nothing clear to say, but more fire would be appreciate to see so that is in our back mind.

41
Suggestions / Re: Make shift + V recharge shields
« on: February 21, 2016, 09:11:34 pm »
good suggestion, we will look into it

42
Suggestions / Re: Better ways to encourage bartering during trading
« on: February 21, 2016, 09:10:36 pm »
we talk often about merchants and overall social skills, we know they are lacking and we will look into ways to make that part of the game more interesting, any idea and suggestion is appreciated, just letting your guys that we are talking about it, what we choose to do i cant say.

43
i will take visibility of doors/clickable objects into account when designing them in the future. Thanks for the feedback, we will look into the current issue as well and see if we find a solution that fits our style and time constraints.

44
General / Re: What's the point of silenced weapons?
« on: January 31, 2016, 10:24:15 pm »
well every time you shot with a non silent weapon it makes noise, if you kill an enemy and nether he or you produced sound, enemies in the next room wont come and check what happen. It allows you to go stealthy through bases where enemies are not in an area close one to another where they can see if some of there fellows get shot.

45
General / Re: Deep Cavens Map
« on: January 31, 2016, 04:00:46 pm »
underground forest has 5 maps not 4

Pages: 1 2 [3] 4 5 ... 9