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Messages - Mac Orion

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16
Bugs / Re: Traversable tales
« on: July 26, 2019, 01:33:04 pm »
fixed the first, but i dont see anything wrong with the second one

17
Bugs / Re: Airwalking
« on: July 25, 2019, 02:58:31 pm »
fixed

18
Bugs / Re: Wrong map description part 2
« on: July 25, 2019, 02:58:05 pm »
fixed

19
Bugs / Re: Flying sausepan
« on: July 25, 2019, 02:49:19 pm »
fixed

20
General / Re: Brown stuff on guns + plant life
« on: September 26, 2018, 06:56:25 pm »
Nice observation, indeed there is no wood in Underrail, except some small exceptions like the Tommy gun.
That is a small detail that we always need to take into account when creating new assets.
Also, there are oxygen generators in Underrail, we just did not get into the lore of them and there is sadly no gameplay mechanic for low oxygen levels.

21
Development Log / Re: Dev Log #58: Environments Preview
« on: August 10, 2018, 09:05:17 am »
Here you go

22
Bugs / Re: Clip through wall at University Train Stop
« on: August 06, 2018, 08:47:16 am »
fixed for next update

23
Other Games / Re: NEOScavenger
« on: July 25, 2018, 11:48:31 am »
I love neo Scavenger! Also stellar work of Josh!

24
Some nice ideas, we already had an idea for smoke grenades, but there are some technical difficulties around that, for now we are busy with the expansion, after that we can look into it again, the other ideas are also neat.

25
Development Log / Re: Dev Log #58: Environments Preview
« on: July 01, 2018, 07:43:45 pm »
Wow. Just wow.

This looks and sounds incredible. I can't remember if Mac is still the only one in the art department, but if so, he has seriously outdone himself! It's crazy to look back on the old alpha / Early Access version of Underrail and compare it to what it is today. It's almost unbelievable that it's even the same game!

I'm just in total awe. And the new graphics for the cameras look awesome!

Regarding the music, I thought it was great. I personally didn't find it bothersome at all. It all sounded just right. :)

Keep up the great work, guys. I'm so proud of how far you've come! :D


Nikola works now some time with us, he does the characters and helps me with some assets so I have more time to focus on smaller details that make the difference. Thanks for the praise and support!

26
Discussions / Re: The Art Thread
« on: February 12, 2018, 09:18:26 am »
Looks fantastic :D

27
General / Re: Syphoner man?
« on: July 19, 2017, 12:28:56 pm »

- lux-c4 (go home map, you're drunk)


Let's not speak about that anymore....

28
Development Log / Re: Dev Log #53: Expedition Gameplay Video
« on: July 13, 2017, 03:03:04 pm »
This post contains minor spoilers about the expansion from the video. You have been warned!




Everything looks great so far! The new weapons and armor look like a lot of fun to use, the enemies are awesome (that Handmaiden assassin robot thing is giving me System Shock 2 flashbacks), the graphics are stellar, and the new music tracks all seem to fit in perfectly with the atmosphere. My favorite of the new tracks has to be the piece @ 3:54, even though you only let us hear 6 seconds of it. :P

The one thing that has me a bit concerned is the new Hypercerebrix med. Properly built Psi-users are already OP enough as it is with +2 INT Junkyard Surprise, +1 WILL Tchortist Noble Robes, etc. Do we really need another item that gives +2 INT? Well, at least we won't have to save-scum JS for crafting anymore.

Also, lovin' the new Twitch drug. Finally, something that buffs Initiative! Take that, Carnifex!

Keep up the good work, you guys! :)

Well, numbers are possible to change, the idea was more to show off some stuff we did.

29
Development Log / Re: Dev Log #52: Jet Skis
« on: April 28, 2017, 10:17:49 am »
Quote
Thank you Styg
Last question: will there be an easy way of checking the amount of remaining fuel, while you're using a jet ski ?
The last thing I want is accidentally saving game above a body of water, in the jet ski, and running out of fuel before reaching one of the islands


yes

30
General / Re: Dude's vision
« on: March 07, 2017, 10:11:54 am »
lol you run around with nightvision, take it away and you get it why you need perception for it :D

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