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Messages - Styg

Pages: 1 ... 89 90 [91] 92 93 ... 145
1351
Bugs / Re: Faceless Centaur drops Faceless Centaur Kick weapon
« on: May 05, 2014, 12:50:30 pm »
Only use it for good...

1352
Bugs / Re: Combo not working with multiple damage channels
« on: May 05, 2014, 08:35:44 am »
Fixed for the next update.

1353
1. Unfortunately the bonus damage from these kind of sources is not tracked statically and is only calculated on attack. I don't feel like reworking this right now for the purpose of combat stats, though I might at a later point.

2. This is not easily fixable either, since target is dead and all its status effects are gone. So when on hit effects trigger, there is no bleeding wound.

1354
Bugs / Re: Inconsistent application of bleeding wounds.
« on: May 05, 2014, 07:32:36 am »
I don't know why I made it that way, but I've changed it now to work like other bleeding wounds.

1355
Bugs / Re: Bulletproof vests not wokring vs robots
« on: May 05, 2014, 07:24:27 am »
Fixed for the next update. Weird that no one noticed this before.

1356
Bugs / Re: Fancy Footwork not giving MP when initiating combat
« on: May 05, 2014, 07:20:04 am »
This happens when you initiate combat from real time by directly attacking. At this point, the turn based combat has not started yet and no MP/AP are being tracked, so I'm not sure I can fix this issue :/ It only affects the first hit though so shouldn't be that big of a deal. Workaround would be to manually initiate combat before attacking.

1357
Bugs / Re: Dirty Kick does not turn ppl hostile
« on: May 05, 2014, 06:59:35 am »
Heh, fixed for the next update.

1358
Bugs / Re: I managed to kill The Beast without completing the quest
« on: May 05, 2014, 06:48:36 am »
So you just punched it to death? :/

1359
General / Re: Fixing Gloria [SPOILERS]
« on: April 30, 2014, 07:52:48 pm »

Did you repair the furnace?


No. My character was never told by anyone in game, and I don't know where it might be. Where is it? I think we might have found my problem. :)

It's the big thing you're loading the metal into. Look around that area a bit, there's a guy that hangs around it.

1360
General / Re: Fixing Gloria [SPOILERS]
« on: April 30, 2014, 07:06:09 pm »

You need to start the melting process at the console once you load 30 blades.


I've got at least 45 blades in there, but all the options I get are "Turn Conveyor belt on/off", "Recall/Unload Cart" and "Leave it be".

Did you repair the furnace?

1361
General / Re: Fixing Gloria [SPOILERS]
« on: April 30, 2014, 12:35:22 pm »
It keeps telling me that activating it would not be a good idea at that point. Also, I don't think I can pick it up again, as it just gives me that message when clicked.

Also, I am not sure if Gloria is even on. Should there be some kind of animation signifying her working?

You need to start the melting process at the console once you load 30 blades.

1362
General / Re: Fixing Gloria
« on: April 30, 2014, 09:33:26 am »
You just need to activate the device now.

1363
Bugs / Re: 0% encumberance and no Nimble bonus
« on: April 30, 2014, 07:46:12 am »
There was a rounding error. Fixed for the next update.

1364
Bugs / Re: Opportunist does not work with Wrestling
« on: April 30, 2014, 07:13:50 am »
Fixed for the next update.

1365
Bugs / Re: Balaclava mechanical
« on: April 30, 2014, 06:46:46 am »
Fixed for the next update.

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