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Messages - Styg

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1321
Bugs / Re: Zone Transition Error (V 0.1.11.1)
« on: June 19, 2014, 07:10:47 am »
Sorry for the late reply. I've downloaded it and will look into the issue. Let us know if epeli's fix helped you continue on with your game.

1322
Suggestions / Re: Telekinetic Proxy
« on: June 17, 2014, 07:17:36 am »
While not a bad idea, I'd like to keep the proxy exclusively related to the telekinetic abilities. I have other ideas for the electrical side of that psi school (that I might or might not implement).

1323
Suggestions / Re: Trap Weight Lowering Feat
« on: June 17, 2014, 07:16:18 am »
Heh, maybe a random chance to activate a trap someone carries when you hit him :P

On a serious note I'm not sure this is really an issue? The traps only weight 2 units and considering how many you can stack them in an area before a fight maybe it's a good thing that you are somewhat limited in the amount you can carry.

1324
General / Re: Ambush - Is This Thing On?
« on: June 17, 2014, 06:33:51 am »
The overall illumination of the target is what counts, regardless of the source(s) or color of the light (though colored lights provide less overall illumination).

I agree it's sometimes hard to tell if the ambush will trigger so I might add the suggested indicator when targeting.

1325
Bugs / Re: Jackknife - Skill Bonuses Don't Apply on Load
« on: June 13, 2014, 07:43:41 am »
Fixed for the next update.

1326
Ooh, I didn't know fortitude was used against physical psionics. Does this mean the description of telekinetic punch is wrong? :P

Now that we have a confirmation, I've updated the Combat stats page to reflect that.

Yeah, used to be based on resolve. Will update the description.

1327
Bugs / Re: Zone Transition Error (V 0.1.11.1)
« on: June 11, 2014, 08:04:11 am »
You should be able to complete the Rathound King quest, but there's another quest related to this area.

Can you upload the save file just before the transition for me so I can try to debug the issue?

Cheers.

1328
Bugs / Re: Unarmed Strength Damage
« on: June 09, 2014, 02:04:23 pm »
Problem? :p

Just kidding. Fixed it for the next update. The strength bonus is already calculated into the damage stated for the "Unarmed" item.

1329
Bugs / Re: Zone Transition Error (V 0.1.11.1)
« on: June 09, 2014, 01:55:42 pm »
Can you post your transition error log. You'll find it in Documents\MyGames\Underrail.

1330
Your modified psionic skill is tested against the target's resolve or fortitude, depending on whether the attack is based on physical  (e.g. telekinetic punch) or mental (e.g. fear) trauma.

Resolve and fortitude scale with target's level and will or constitution respectively, so yeah if you don't keep investing points into your psi skills you'll have trouble landing those on higher level enemies.

1331
General / Re: Hidden Effects
« on: June 09, 2014, 01:43:30 pm »
What do you mean exactly?

1332
General / Re: Shock Bolt Blueprint
« on: June 06, 2014, 01:03:20 pm »
Katharine in Junkyard sells it for example.

1333
General / Re: Will Items Disappear if left on the Ground?
« on: June 06, 2014, 01:01:06 pm »
No container should reset. If it does, then it's a bug.

1334
General / Re: Oddity Inventory?
« on: June 06, 2014, 01:00:25 pm »
Yeah, we'll probably add something like this.

1335
Suggestions / Re: Make synergies stack with ability scores.
« on: June 02, 2014, 10:46:34 am »
Sorry but no. The exact reason why synergies work the way they do is to prevent people from investing in side skills in order to boost the main skill.

Quite the other way around - the purpose of synergies is to provide you with small bonuses to side skills (the ones you don't invest in or max out) based on a strong related skill.

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