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Messages - Fenix

Pages: 1 [2] 3 4 ... 73
16
Suggestions / Re: Assorted genius ideas
« on: April 13, 2021, 01:24:17 pm »
Add the icon for Ambush feat similiar to what enemies have when they illuminated enough, only icon on PC show if he is standing in the dark enough place - sometimes it's not clear is it not enough illumination for targets, or too much light for PC.

17
Bugs / Traversable object
« on: April 13, 2021, 06:57:54 am »
At SRO, gas cylinder.

18
Suggestions / Re: Assorted genius ideas
« on: April 13, 2021, 05:15:55 am »
Incremental movement - I hope I used right words.
Say, you press some button and now able to mone to a position where mouse pointer is, instead of jumping to a center of a nerby tile.
Sometimes you need to move just a bit, and keep the rest, say 5 MP to move back.

19
Bugs / Can't shoot energy pistol bug
« on: April 11, 2021, 02:35:54 am »
So, EP has 9 energy, and require 8.8 to shoot - but it can't happen, cause "not enout energy".

20
Suggestions / Re: Assorted genius ideas
« on: April 11, 2021, 12:52:34 am »
Blueprint for unloading bullets/shells in order to get cases - take 100 bullets/shells, and make them into 100 cases.
Or maybe it should be a %, based on @ mechanical skill.

21
Suggestions / Re: Assorted genius ideas
« on: April 10, 2021, 11:57:14 am »
Idea - slightly randomized trap placement.
Like, 1 tile radious would be enough to spice up things a bit.
I do think devs thought about it, and for some reason rejected it, so put it here just in case.

22
Bugs / Re: Report spelling/grammar errors
« on: April 10, 2021, 11:53:21 am »
If you pick this line, this nPC next dialogue line does not shown.

23
Bugs / Map icon missing
« on: April 06, 2021, 05:25:08 am »
WarehouseBlockAlpha1 missing Rathound icon - all these years, and I just noticed it...  :D

24
Suggestions / Re: Assorted genius ideas
« on: April 04, 2021, 09:27:05 pm »
QoL feature - add turn separator in the log, to better see where the new turn started.

25
I don't mind repairs - probably because I almost never play with gun builds lol - but what gets me is recharging.
Dunno, what if descrease deterioration speed twice and like, make rapair kits cost twice more money, and requaring twice more scraps? Same for batteries.
This is obvious decision, so I don't belive nobody thought about it, that mean there is some problems with it.

26
Development Log / Re: Dev Log #3: Real-time 3D Models
« on: August 27, 2020, 08:14:25 am »
Outstanding!
What a quality upgrade.
Animations speed was already discussed, pants - no infomations to draw conclusions yet.

27
Bugs / Re: Report spelling/grammar errors
« on: August 14, 2020, 11:49:03 pm »
Dot is missing, in talk with Edgar about Rathound King.

28
Suggestions / Re: Assorted genius ideas
« on: August 14, 2020, 02:16:13 pm »
So, Diassemble - ability to add weapon modules to all weapon, or at least uniques?
Imagine Sonocaster with Circular Wave Amplifier right? And with crit bonus from Practical Physicist, added upon refitting weapon.
Or Bieretta with Rapid Reloader. Or Wyatt's gun with RR.
Probably too unbalanced?

Also, make Pyromaniac work for energy weapon? While it makes perfect sense for plasma pistol, it obviously dosnt need that.
On the other hand, laser one would like it, and prerequisite could be Practical Physicist, but lazer doesn't deal heat damage.
Eh...

29
Bugs / Floating phrase of out place
« on: August 13, 2020, 08:55:08 pm »
Praetorian can say this in Praetorian HQ.
Seemsout of place.

30
Bugs / 1.1.2.3 Locked by Foundry prison guard
« on: August 13, 2020, 03:30:40 am »
If you attack in dialogue Todor durig meeting in well,meeting room, camera goes red, ad all guards run in the room and constantly bump into PC, cause camera send them toward PC, thus you even can't leave the room.
Seems not right.

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