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Topics - Fenix

Pages: 1 [2] 3 4 ... 8
16
Bugs / Passable table
« on: August 08, 2020, 06:11:59 am »
Zone plb - passable table, sorry forgot right term.

17
Bugs / 1.1.2.2 Can't report Nicolas
« on: July 31, 2020, 04:57:49 pm »
Talked to a Nicolas, deal with him about eliminating his wife. Can't report it to Chief.
The only thing I did out of ordinary was chatting with Olivia first.
If I make a deal with Olivia, I can only report her.

18
Bugs / Container access through wall
« on: July 31, 2020, 08:05:59 am »
Doc's deck at Reail Crossing.

19
Bugs / Body of water has no fish
« on: July 30, 2020, 04:55:44 pm »
I reeber some of devs told to report that.
Zones MushroomCoveNW, CrossroadCaves2 has no fish.

Also GammaCompound1Cave have no fish.

20
Bugs / Dialog with Gorsky at GMS bug
« on: July 30, 2020, 11:50:10 am »
If you went up to lvl 3 and eliminated 2 raders at entrance, and then talked to Gorsky you could tell @there were people but I helped them@ when in reality you didn't.
On the other hand, if you befrend with raiders, you can say "there are people held hostages and we need to help them", but only in that case.
I think you should be able to tell that in both cases, and to tell "I helped them" only when all raiders are eliminated.

21
Bugs / Actual skill being lower then effective bug
« on: July 27, 2020, 01:58:13 pm »
So, already two player complained that their actual skill (in one case hacking and in one - lockpicking) they used to hack console is 60 in charshit on S, which is perfectly fine for hacking consoly in Depot A for turning turrets off, but on their haxxor it's 57 or something like that. No Junkyard Surpise affecting skill.
I dunno if it's experimental brach bug, looks like old one.

22
Bugs / 1.1.2.0 beta Icon missing from grenade.
« on: July 21, 2020, 02:42:42 pm »
Subj.

23
Bugs / Spear Throwing specialization bug?
« on: July 14, 2020, 12:48:40 pm »
So, at start throwing range is 7.
You can put 3 points in specialization that increaze range by 1.
I put whole 3 points in it, and in the end rangw of Spear THrow is 11.
???

24
Bugs / Find Bogdan Strahovodnik/Stravohodnik
« on: June 16, 2020, 06:01:09 pm »
Right after Vivian I went to Jon the Hungriest, and for some reason I can ask him about "Bogdan and Slavomir".
What? I haven't hard that name at all.
Whaaaat?
Oversight, yeah!

25
Bugs / Port Zenith no dialog
« on: June 16, 2020, 08:57:53 am »
This marine doesn't initiate dialog "intruder!" when he see player character through stealth.

26
Bugs / Misplacd sprites
« on: November 14, 2019, 03:47:30 pm »
Forgot how it's actually called.


27
Bugs / Hopper state per save
« on: November 12, 2019, 07:36:01 pm »
So, if hopper notice you in stealth, it start to run away.
If you save in that moment, and then reload - it prpetually stuck in same spot with Red Eye, and start to move only if it stop to see you.
Seems a bit wrong.

28
Bugs / Psi-bug lost agressive mode
« on: November 12, 2019, 07:33:09 pm »
So, that happened 2 times in zone with (now) 3 psi-bugs where enter to building with Newton is.
I just unstealthed near bug and ran back to east exit.
After 2 turns bug stopped to move toward my PC, and acted only after I attacked it - threw a knife at it, and didn't hit, so I guess it somhow lost its attack mode.
Is it for every psi-bu gs or just these local I dunno.
Maybe it that animation bug when PC could stuck in something (and drop out of stealth) caused that, if NPC can suffer it.

29
Other Games / Disco Elysium
« on: October 13, 2019, 11:10:48 am »
Release is on 15 October.
It will be something.
Game does not have traditional combat, combat happens through dialogue interface.
But it has many more than that...

30
Suggestions / Assorted genius ideas
« on: September 13, 2019, 02:18:02 pm »
So, let's start from practical thing - I want a key that allow me to ignore interactables so I can press it and just move to a point and not open/close/pick something.


And continue with ideas for uniques - someone said that he used energy pistol crafted with High Efficiency Energy Converter, or he wanted to, but it had not much practical sense as instead it's simpler and more efficilent to carry not two energy pistol, but one pistol and just more batteries.
And since energy pistol crafting is already esteblished - maybe we can get some unique pistol with module system on in it?
I can imagine it as sort of revolver's drum - of triangle shape - which you can rotate manually and switch between Circular Wave Amplifier, High Efficiency Energy Converter and Polarizer. Of course it shouldn't be of highest quality otherwise other pistols will nit be needed.
Or you can balance it differently.


Second idea for unique is Hammer-with-Energy-Edge. Someone said it would be cool to have it. I can imagine it as hammer with 4 energy edge emitters (or 3 - it's unique after all) but energy consumption for one strike is so high that you can only strike once with high additional enery damage, after that hammer's energy core is depleted, like 200 energy capacity is used for one strike.
So you need to spent 20 AP to recharge it or rare plasma cell.


And finish with a minor reactivity ideas - after showdown with Black Crawler gang (and cleaning up mutants) you can tell Pretorian Enforser that there is nothing to worry about anymore.
Two nameless Zone Rats could have in-game names - not as names above their heads, but in form of internal lore - for example, if first of them died, second that survived could comment something like "Sadly Mike is dead" and if second died first could say "Jon died".
So they have no names because they arn't important for your character, but they do have names in game world. I think it would be cool.

Cats shouldn't participate in fight with NPC in places like SGS and Core City, except if they are Lunatic's cats.
it will be more IMMERSIVE!11

That's all for now, get ready for more.

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