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Messages - Fenix

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1
Bugs / Re: Crevice floating text
« on: July 16, 2021, 02:58:34 pm »
Is it ...?

2
Bugs / Re: Crevice floating text
« on: July 15, 2021, 10:50:02 am »
There is underscore for some reason.

3
Bugs / Bullet Strap Belt work with chem guns...
« on: July 15, 2021, 10:48:03 am »
...someone mentioned this, I checked out - yes, it does, while judging by description it shouldn't.

4
Suggestions / Re: Assorted genius ideas
« on: July 14, 2021, 08:42:28 pm »
Make Cloaking Device stealth effect not affcted by Armor Penalty.
If it would be too strong - simple reduce stealth gain from it.
Thus CD could be useful for when you need some heavy armor like vests, but still need some stealth to get into rigth position.
Still, CD could add ~100 stealth at best? not that much, given that many dangrous enemies have higher than 100 instant detection trashhold.
Or make it be affected only by some % of AP.

Probably diffucult to balance?

5
Suggestions / Re: Assorted genius ideas
« on: July 10, 2021, 08:03:21 pm »
Snooping buff - you are very perceptive and smart and see things in dialogues.
For example +3 Int +3 Per in dialogues.

But in general, if it would give hints in dialogues or otherwise for quests it would be useful.
Also, it would go contrary to what game designer want to achieve, inducing lazy gaming so maybe it's pretty bad.

6
Suggestions / Re: Assorted genius ideas
« on: July 10, 2021, 05:51:13 pm »
Given the talk with Ezra when he explained that too powerful plasma weapon will mealt shooter himself, I would agree on unique plasma rifle that woutl deal half of the damage to the shooter - 100% to target, 50% to a player character, maybe part of that damage is irresistible.

7
Suggestions / Re: Several proposals for chemical / energy weapons
« on: July 10, 2021, 05:50:37 pm »
Given the talk with Ezra when he explained that too powerful plasma weapon will mealt shooter himself, I would agree on unique plasma rifle that woutl deal half of the damage to the shooter.

8
Suggestions / Re: Assorted genius ideas
« on: July 10, 2021, 05:46:23 pm »
Add specialisation to Spear Throw that increase precision, maybe even at expence of damage.
I know commando belt adress that, but just in case someone would want use differevt belt.

Als, someone suggested to merge Gun nut with Skinner - maybe if make it veteran feat, opportunity cost would be higher that way.
Also yeah, such feats look ugly-shly mmo-ish.

9
Bugs / Crevice floating text
« on: July 10, 2021, 05:40:32 pm »
...for wtf has still this (while log is ok).


10
Bugs / Gypsy palm reading doesn't cost money.
« on: July 06, 2021, 07:28:19 pm »
SO, lucky charm doesn't cost money was reposted, but it seems palm reading also don't cost money, repost just in case.

11
Bugs / Barrel from encounter don't give warm up effect
« on: July 05, 2021, 06:13:14 pm »
Specifically muties exiles, that spawn fire barrel, but i think it's worth to check every encounter that spawn its own barrel.

12
Bugs / Re: Crashes after update
« on: June 30, 2021, 08:12:13 pm »
Yeah, I've seen complaints that someone in the moll heard sounds of psionic being casted inside, and then game crashed.

13
Development Log / Re: Dev Log #70: Method and Madness
« on: June 30, 2021, 05:05:58 pm »
Wow, so much new (along with previous content patch honestly).

Also, yeah, Gorsky stopped supply cheaters with money - good.

14
Suggestions / Re: Assorted genius ideas
« on: April 15, 2021, 10:19:29 am »
not exactly true - even if it light up a little, you still can attack. But just a little bit more - you can't. And the border is unclear.

15
Suggestions / Re: Request to change the core city house music
« on: April 15, 2021, 10:16:12 am »
Agree.
I would said more - there was some music on initial release, which was removed later.
One melody was especially tranquil, and I was sad it was removed - maybe it could be the music for the house?

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