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Messages - Zephyros

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31
General / Re: Deacon
« on: January 25, 2014, 02:10:14 am »
Ugh, I have 3 perception lol. What does he sell? Is it of high quality?

Thanks.

32
General / Deacon
« on: January 24, 2014, 10:22:03 am »
I was on the Underrail wiki, checking to see if I missed anything in the new update, and I came across a cave location for Deacon's shop. Could someone please tell me how to get there? Is it part of a question? I presumed that Deacon and the woman are the two shady characters in Rail Crossing, but they blow me off whenever I try to speak with them.

33
General / Re: Underrail Map (ver 0.1.9.1)
« on: October 06, 2013, 05:05:18 am »
It does not o.O.

Do I have to complete his quests first to get there or something?

34
General / Re: Underrail Map (ver 0.1.9.1)
« on: October 06, 2013, 01:56:38 am »
Hmm. I don't think I have ever been to Abram's dig site.

35
General / Re: Homosexuality?
« on: September 30, 2013, 12:07:44 pm »
Please don't turn this into DA:II Styg.

36
Bugs / Re: Bilocation Doppelganger Damage
« on: May 16, 2013, 05:09:05 am »
It also attracts aggro from people nearby, so it's strong as a defensive measure too.

37
Bugs / Re: Bilocation Doppelganger Damage
« on: May 15, 2013, 11:50:38 pm »
Yeah it did seem a bit high :P

Character has been exported numerous times, due to me trying to buy high level materials from Blaine/killing him to check his boxes and crates. IIRC, my character got to about level 14 in one playthrough, doing all the quests available.

38
Bugs / Bilocation Doppelganger Damage
« on: May 15, 2013, 01:37:00 pm »
Hey Styg,

When using Bilocation, my doppelganger seems to do way less damage than displayed in the skill description. My character was 15 Will and (212) Thought Control, and the skill lists the doppelganger's damage as '47-91' mental damage that also bypasses resistances. But testing it out on a stalker yielded far less - roughly 10-15 damage per hit. Am I not reading this correctly or something?

39
Development Log / Re: Dev Log #17: Version 0.1.8.0 released
« on: May 14, 2013, 08:09:41 am »
I don't know. It's also quite high in AP cost (I can't do any other offensive spells in the turn) and it's damage is roughy similar to pyrokinesis, which doesn't scale off based on the number of people hit and can cause fear on everyone (as opposed to stunning one.)

40
General / Re: Padding quality values?
« on: April 08, 2013, 06:58:52 am »
You sure? I've never seen anything above 69. Is it dependent on a skill or attribute?

41
General / Padding quality values?
« on: April 08, 2013, 03:44:30 am »
Hey Styg, just wondering if you can confirm the max quality values (at this stage of the game anyway) for soft foam padding? I've found up to 69 quality in most other components but the max I've ever seen for soft foam was 58. What's the cap value for soft foam?

Cheers and looking forward to your next release :)

42
General / Re: Armor question
« on: April 03, 2013, 03:48:31 am »
Sure does, thanks Styg.

43
General / Armor question
« on: April 03, 2013, 03:20:03 am »
Hey Styg, been playing your game ever since you posted the Alpha demo on the Codex. Awesome job man   :)

Hopefully this doesn't seem dumb, but what do the resistance values in armor refer to? I'm crafting an anti-rifle vest and the Laminated panel gives me a higher flat number (which appears on the right) whereas the Hybrid gives me a higher percentage (which is on the left.) Could you explain how these values interact with the damage from an enemy?

Many thanks, having a great deal of fun playing Underrail dude  :D

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