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Messages - Heimdall

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Bugs / Re: Arena: Burst-killing bystanders triggers Gun Rush
« on: June 02, 2017, 02:34:48 pm »
Well, I did a burst on the opponent (Garry), he was hurt, but was still standing.

Game was loading (hourglass cursor) and gave me a gun rush (2nd burst).

Don't know what person/ camera got killed. I tried to replicate the outcome, but I only managed to kill him with one burst not with two in one round afterwards.

2
Suggestions / More satisfying Arena fights?
« on: June 01, 2017, 11:00:14 pm »
I long for more and harder arena fights  :D

Problem:
I killed most of the combatants unscathed (>85%) in the first round and I am not max level.

Possible Solution:
Let the enemies use
- a high-end armor or a high evasion / doge build and
- special ammo and
- shields and
- drugs and
- grenades.


All players should be able to loot the enemies after the fight. Otherwise melee/ mobile chars do get favored, because they are close enough to loot the body in the same turn.
An entrance/ exit would be nice instead of the teleport into/ out of the arena.
(The Coins may be good for Super Steel (melees get favored again), but unique equipment would be much more rewarding after a demanding battle.)

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Bugs / Arena: Burst-killing bystanders triggers Gun Rush
« on: June 01, 2017, 10:07:06 pm »
If the player manages to kill at least a spectator/ camera with a burst the Commando effect Gun Rush is triggerd. So you'll get a free attack without killing a real opponent.

W.a.i.? 

4
Suggestions / Attack without designated target ?
« on: June 01, 2017, 09:54:53 pm »
Would it be possible to implement an attack without a designated target aka a blind shot or spray and pray?

A shot at an allegedly empty space would be great to get the most out of your cone of attack (e.g. suppression) or to reveal sneaky enemies!

(And no, this would not be a cheat, because you are able to use grenades and traps to detect hidden enemies. Mobile/melee characters are able to do a "bump-scan" to aquire a target. But if a hidden foe is opening a door, the gunner is not allowed to shoot through the doorway - that's not very likely.)

Would be nice, if a special feat for improved hit chance or no/less penalty in a "spray 'n' pray" mode would be implemented, too. And the cone of attack should be visualised.



5
Suggestions / Re: Barter: Display Sum?
« on: June 01, 2017, 08:53:02 pm »
Imho auto-balance, with the colored bar as only indicator, is not the optimal solution, if you want a fair trade with only 0 to 9 bucks loss. A rounding system would minimize the loss.

In Addition:

The traders are greedy cheaters.  ;D 
They are holding back charons and paying first with credits, just to make 10 or 20 bucks extra.
They are like: "Oh my, can't give u my super steel coin it's worth 30 and u've got only a value of 26 left, sorry. Too bad I'm all out of of SGS-Credits."

The red/green bar is pretty useless in transactions with items worth >10k. The slider seems to be balanced but the balance might still be several hundreds off. 



One alternative might be to give the traders unlimited (or at least 10 times more) money.

6
Suggestions / Key ring or bag?
« on: May 20, 2017, 10:23:31 am »
I know: You can dispose your old keys and key cards, but is it possible to implement an item like a key ring
and/or a bag for (repaired and sellable) items to clear the inventory up?

That would be great!

7
Bugs / Kidnap Sarine: End Turn breaks Quest (Spoiler)
« on: May 19, 2017, 04:52:56 pm »
Bug occurs during the "Rathound King"-Questline from Camp Hathor.

After one found the King, the player may choose to proceed in several ways.
One way is to choose to work for him and bring him a mate. He wants Sarine from Camp Hathor.

One must incapacitate her, in order to bring her back to him.
I chose to release Hopsy and made her leave the camp. After that, one can stun her without a witness.

Now the following bug appears:
If I stun her and hit "End Turn" she will stay on red alert and I am not able to interact with her to bring her to the King. Only thing left is to kill her or leave.
(If I stun her and hit "Next Turn" she will switch back from foe to friend and I can bring her in.)

This was very annoying, because the most natural thing to do is: Hit "End Turn" and take her away before the guards show up. Instead you will have to enter next turn, which will miraculously end turn and let you finish the quest.

Quest itself was fun, many choices and much to loot, thx!

8
Suggestions / Barter: Display Sum?
« on: May 16, 2017, 11:40:34 pm »
Trade with Stygian Coins often ends in high tips.

Is it possible to display the sum of the items worth in the barter window?

That feature would be nice.



By the way: Great game!

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