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Messages - segoves

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Discussions / Re: RPG Discussion Thread
« on: September 05, 2014, 01:04:21 pm »
I think the easiest way for me to decide what distinguishes a good RPG from a bad one is to compare games like Fallout with games like Oblivion from Bethesda.

Oblivion didn't have any meaningful choices; first of all, I'm not even sure if you had any choices. But even the things you did do in certain guilds (like the mages guild) made (in almost all cases) no difference in the world. Its just a series of quests that you complete, and maybe you get to level up your character a bit, but ultimately it feels like the game you're playing is just an empty, meaningless world where you just do quest after quest...but there is nothing that is really driving you at all except the potential for acquiring a new spell, or finding new armor.

Also, at least in the RPGs that I like to play, combat has to be interesting and challenging. In Oblivion it was as simple as it could possibly be, and there weren't really any tactics to speak of. You just mash your slash button, and block when you're being hit. Or you cast spells and run around in a circle. I'll admit there may be some complexity added in when you summon minions, but its not much.

Finally the world has to be varied and interesting, with a number of settings and stories. I think I would sum up Oblivion as quantity over quality - it basically just repeats the same type of dungeons over and over again, with barely any meaningful change between them. The whole game feels like its a really tiresome grind, doing the same things over and over again, to access skills that are fun but not really worth the gameplay. Part of this is also the depth of characters around you; in Oblivion there is barely any meaningful dialogue; its typically one or two sentences, and its almost always "epic" dialogue that has no really depth to it except the same heroic vibe; i.e.  "FOR HONOUR!!", etc.

The difference in a game like Fallout is that it is the opposite of Oblivion in all of these areas.  First of all you have the ability to actually make choices; secondly, the quests have a clear influence on the world and how people perceive you, and what kinds of quests you are eligible for based on your decisions.

Combat is very tactical, due to the turn based nature of the game, there are tradeoffs depending on what weapons you use (melee, smg, assault, sniper, ammo type), positioning (fire and hide, fight in a corridor) The aimed shot system allows for a great variety of shots that can slow your enemy down (legs), cripple them (arms), or blind them (eyes). Grenades could also be used to stun or damage a group. I think it at least had a lot more variety.

The atmosphere was great, the locations were varied and interesting (from the remains of a pre-war research facility that was the center of a nuclear bomb attack, to a gun manufacturing town surrounding by a moat of radioactive sludge).  The conversations involved paragraphs, and some required you to pay attention and think carefully about your answers. All of this created a rich game in which I could have the pleasure of leveling up my character, and applying my skills to influence the world around me.

So I guess to summarize, it has to have meaningful choice and consequence, engaging combat, and an interesting atmosphere and story that you can replay from different angles.  I at least like the idea Bethesda repeatedly brings up of "radiant AI" but which horribly fails nearly every time, and one day I think we can create truly emergent game play and AI. But for now I really enjoy a deep, well-crafted story more than a big, stale, repetitive playground where I fight the same types of foes over and over again for no real reason.

Fallout hasnt choices too, only only cosmetic options, which having no effect in result.
And there is many games which said we have many optionst, but in fact, they lie. For example Mass effect, Dragon age, L.A. Noir. In result, every choice leads to the same result...

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Discussions / How to fight against "doppelganger" ?
« on: September 03, 2014, 10:37:20 pm »
guys can you tell me some tactic against this bullshit(i hate magic in every game :D), i dont use and cant use PSI ability. Can you tell me how to figh against it? ITs really strong(two kill me during few rounds, and its see there ignore all resist)

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Bugs / Re: Bug @ Arena
« on: September 03, 2014, 10:55:59 am »
same problem!


Maybe can be solve to change area zones to uncontroled?

But i add this bug: sometimes when i kill all enemy in the area, fight never end or sometimes it takes many rounds/turns.

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oh, nextime i will be more attentive, then i will found a topic  :o

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Bugs / Re: THE CORE-UNCONTROLED ZONE
« on: September 03, 2014, 07:24:29 am »
yes its the zone!  :D I get great loot of them but then... :((( have to load old position :DD


do you know where levelcap will be higher? Because level 20 isnt to enough

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Bugs / Re: Faction allegiances (spoilers)
« on: September 02, 2014, 09:40:57 am »
you cant have weapon in hand and greandes or trap on active bar.

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Discussions / Re: SDK for UnderRail
« on: September 02, 2014, 09:32:13 am »
But if you release editor "map" or something maybe other have opportunity make some awesome dungeos or location which you can integrate to game  ;D

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Discussions / Re: How did you find out about this game?
« on: September 02, 2014, 09:30:42 am »
DESURA  :)

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Let's Plays / Re: Let's Try Underrail Demo version with czech commentary
« on: September 02, 2014, 09:30:04 am »
Mno moc si toho nepředvedl :D ale gameplay pěkn

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Bugs / THE CORE-UNCONTROLED ZONE
« on: September 02, 2014, 09:14:45 am »
Hi friends,


if you will be in the core city there is uncontroled zone in which are some shops(electronics) if you wil go by the elevator its first location in mid level. There are solider of corporation, but the zone is uncontroled, if you attack them, you cant go to the highest level because their soldier immediately attack you.

I am not sure if the zone has to be "uncontroled" If you need more info ask me i will give you screenshot.

11
Hello friends, i find out quite dangerous bug for game progress.  Gorsky sent me to capture the tuneler. After fight against gank i tried to repair  the tuneler. I wasnt successful but when i returned to Gorsky. I have choose in chat menu said  him that I repaired the tuneler, after that continue next mission "attack on Black Crawlers.

When we defeated the Black Crawlers. There was Mykola. When i spoke with him i has a choice said him about Break tuneler and and bring him to the place where the tuneler was. But if you do that, you cant never return tu Gorsky because main gate is closed(it can be open only inside, and you after speak with Mykola will be teleported on origin location of the tuneler, you have to open the door before speak with him or dont speak with him about fixing tuneler!! :D)

I hope you understand what i want to say, sorry my bad english.

12
Bugs / Re: Zone Transition Failure
« on: September 02, 2014, 08:51:22 am »
I know where is problem i killed quest NPC before quest, so this was the missing object in crash log.

But i find out new bugs

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Discussions / Re: What do you play right now?
« on: September 01, 2014, 02:23:52 pm »
I am playing Underrail of course and Kenshi, Pixel Pirates. But mainly i try to make some pixelart. I am beginer.
but look at this! :D




< this picture is from Ikarie xb1, really great scifi movie, which will inspirations for many others. You have to watch this, this is scifi history!

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Bugs / Re: Zone Transition Failure
« on: September 01, 2014, 12:10:59 am »
More information, the locations work well but after i took a quest for corporations(find some devices). I cant load the locations and doesnt work any other way how to get in.

WHICH LOCATION?

The locations is first on the west by "John the Beatiul" So if you go to locations where John the beatiful is and go west doesnt work for me.

there is image of autosave(of course save doesnt work too :D) before transition error.
sorry my terrible english   ::)

Maybe i kill some quest person or i dont know :/
and there is newest log:

System.NullReferenceException: Object reference not set to an instance of an object.
   at azm.at(a8e A_0, ana A_1)
   at bmz.a(a8e A_0, ana A_1)
   at a0d.aa3()
   at aqd.vi(ace A_0)
   at t0.c(ace A_0)
   at ax0.a(ace A_0)
   at ax0.b(ace A_0)
   at ax0.b5(ace A_0)
   at t0.e(ace A_0)




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Bugs / Re: Zone Transition Failure
« on: August 31, 2014, 11:19:37 pm »
i will do that, thank you so much i will send you PM with my log.

I found it : Its looks like i have small memory (only 1 gb i have old pc :// )
System.Exception: Failed to load locale 'FO2 - Foundry'. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.IO.MemoryStream.set_Capacity(Int32 value)
   at System.IO.MemoryStream.EnsureCapacity(Int32 value)
   at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   at bov.DeserializeFromBinaryFileCompressed[T](String filePath, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at a8e.a(String A_0)
   at aoa.ws(d0 A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at btf.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at btf.a(Exception A_0, LogSeverity A_1, String A_2, Object[] A_3)
   at aoa.ws(d0 A_0, Boolean A_1)
   at a0d.aa0(Boolean A_0)
   at aqd.vi(ace A_0)
   at t0.c(ace A_0)
   at ax0.a(ace A_0)
   at ax0.b(ace A_0)
   at ax0.b5(ace A_0)
   at t0.e(ace A_0)

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