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Messages - hilf

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General / Re: "Point Shot" rounding?
« on: May 24, 2017, 04:11:46 PM »
Most likely it works like this:

( weapon AP * (100% - DEX reduction) - Gunslinger ) * Point Shot

General / Re: Are energy pistols as gimp as I think they are?
« on: May 24, 2017, 03:48:01 PM »

The real kicker is the feat limitation.
Yeah. Even if you take Power Management energimps are still way behind firearms in terms of reloading. It's not like there's a belt that lets you insert batteries faster.
I'm not saying PM should not be taken with EWs - you want to suck less, don't you?

Gunslinger used to work with EWs but does no longer for reasons not connected to balance. I'm gonna use this thread for shameless self promotion and link my thread that tries to bring energims/chegimpals back to their former glory*. I hope you don't mind, OP.

* to their post 'pistol overnerf' glory that happened right before game was released. Don't worry i'm not asking for making pistols OP again.

General / Re: "Point Shot" rounding?
« on: May 24, 2017, 06:20:18 AM »

It's possible to attack for less than 4 AP with Point Shot (:

Bugs / Re: XAL-001 and corrosive acid vials
« on: May 24, 2017, 06:18:42 AM »

Sadly I don't have 100% acid resistance to test with, but I think it would also apply corroded debuff to the PC even though he effectively resisted all the damage. That's really bad as corroded is going to lower said resistance.

On the bright side it allows you to destroy Arke cameras. I felt so smart when i discovered it.

I find it kinda strange XAL has same ammo cap as regular acid gun despite being faster. It does not follow design all other guns follow.

General / Re: Chemical Pistol feats questions
« on: May 22, 2017, 02:13:00 PM »
I don't think any chemical pistol counts as silent weapon. It would be cool if cryogun did.

If i were to play with chemical pistols now i'd still use my old build:
I tried to avoid spoilers. I put some awful quality videos of rather spoilerish nature so be careful.

Development Log / Re: Dev Log #52: Jet Skis
« on: May 01, 2017, 05:27:31 AM »
Are we still looking at a release date first half of 2017?

Styg recently did an interview where he talks about the scope of the expansion here:

Using google translate, we get a (very poor) translation: "When I was ready, I remembered about the first half of this year, but I do not think that people are still taking me seriously on this matter. We took on more work than we had originally planned, but we are going to do it well. How long will it take us?"

I think that means "we'll release it when it's done."

Classic Styg.
"When It's done. I mentioned first half of this year, but I do not think that people are still taking me seriously on this matter. We took on more work than we had originally planned, but we are going to do it well. It doesn't matter how long it will take us."

Tchort guide You.

General / Re: Doctors Pouch
« on: April 28, 2017, 05:41:29 AM »
Rarely sold by Old Jonas.
Once i pickpocketed it from a Tchortist in Core City.

Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 06:22:36 AM »


3. For the snipers it kinda made sense. Similarly for the sledgehammers, but there was also an issue of animation, especially in the sitting position.

Question: does this mean sniper-only and hammer-only characters are non-viable for the expansion?

Looks like psi users are still top dog, while brawler and psi monk got shafted hard. :'(
Still looking forward to everything and planning on day 1 purchase.

Lol looks like I pissed off Styg for some reason as this is the second time my questions were ignored. Oh well I still love this game. *shrug*

It's rather hard to be sniper only or sledgehammer only because you can also use all other melee and guns. Sure, you won't be as good as with weapon you specialize in but you should be good enough.
I had a 'pistol only' character and tried to use SMGs in DC. Not those awesome crafted ones, mind you, just the best unique i found. I didn't use "No, fuck *you*" ammo A.K.A. w2c, but the regular bullets and i was stomping DC creatures just fine.
So i wouldnt worry at least for snipers. As for sledge users - expansion will add two STR oriented weapons so they might be fine as well. I'd rather worry about DEX oriented melee.

Development Log / Re: Dev Log #52: Jet Skis
« on: April 25, 2017, 05:32:57 AM »
Can we meet those huge creatures whose bones we can see on gif? Or learn what they are/were?

Can we fish from jet skis?

Played the game twice and realized how often I have used F9 to reload the beginning of  fight. 1000 times... would be nice to have a perk or just permanent fix that first hit which engages the battle have 100% chance to hit. I am pretty sure everyone just click f9 when you miss your first hit.
Only I click f9 when I miss first hit xD
Somtimes i reload if i missed special attack with plasma but usually i do not.
Making first hit a guarantee could lead to people savescamming second hit.
Some people, like Wildan, play UR Ironman style. That would affect their gameplay.

Development Log / Re: Dev Log #48: Veteran Levels
« on: March 30, 2017, 02:29:15 PM »
I'm guessing the % increase from Improved Dodge will stack with the chance derived from the stat.
W know it will:
Improved Dodging - Increases the chance you'll dodge a melee attack by 5% (additive)

Development Log / Re: Dev Log #51: New Weapon Types
« on: February 26, 2017, 09:51:37 PM »
Are their AP values dependent on Dex?
Light weapons need no STR so most likely no.

General / Re: High Quality Chemical Blob Dispensers
« on: February 25, 2017, 07:02:32 PM »
Quinton in SGS.
Fixer in Junkyard.
Tchortist shop.

Also, Travis of Rail Crossing sells good collectors.

Keep in mind stores are upgraded by 2 story events. First is completing your quest in Junkyard, second is completing oligarch questline. Quinton may not have high quality stuff before 2nd event.

General / Re: Max required crafting skills for end-game loot?
« on: February 23, 2017, 04:05:11 PM »
Tchort is Evolution, Fenix.

Yes you do. Top galvanic vests have 9 electrical DT so you need to upgrade your tazer for lategame but it will still be a low quality tazer.

Tchort guide You.

Development Log / Re: Dev Log #51: New Weapon Types
« on: February 21, 2017, 08:01:31 PM »
Unique graphics for energy and chem guns, hmm, nice.

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